THE WORST POSSIBLE Commander Show | Veyran | Willowdusk | Locust God | Xanathar | Paper MTG thumbnail Blurred backdrop thumbnail
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THE WORST POSSIBLE Commander Show | Veyran | Willowdusk | Locust God | Xanathar | Paper MTG

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Xanathar, Guild Kingpin

    Xanathar, Guild Kingpin

    Disrupt opponents by stealing their combos and powerful permanents to turn their own resources against them, aiming to win through attrition and control.

  • The Locust God

    The Locust God

    Draw the entire deck quickly using artifact combos and card draw, then create a massive army of insect tokens to overwhelm opponents.

  • Veyran, Voice of Duality

    Veyran, Voice of Duality

    Build a stocked graveyard and cast an overloaded Musics Mastery to generate a storm-like lethal turn with spell triggers and combo pieces.

  • Willowdusk, Essence Seer

    Willowdusk, Essence Seer

    Leverage life gain and loss as a resource to draw cards and generate counters, ultimately executing an infinite combo with Exquisite Blood to win.

Gameplay Insights

  • 1

    Turn two commander casts by multiple players demonstrated aggressive early game plans, setting the stage for rapid combos and interactions.

  • 2

    The Locust God player utilized a sophisticated mana acceleration sequence involving Mana Crypt, Soul Ring, and Jewel Lotus to set up a deck-drawing combo by turn six.

  • 3

    Xanathar's strategy to steal combos introduced a layer of meta-game disruption, forcing other players to protect their key cards or risk losing their win conditions.

  • 4

    Veyran's deck aimed to capitalize on graveyard synergy and spell overload to execute a storm-like lethal turn, highlighting the danger of combo decks stacking resources for a single explosive turn.

  • 5

    Willowdusk's use of life as a resource to fuel card draw and counters created a flexible but potent combo threat that required constant vigilance from opponents.

Notable Cards

  • Skullclamp

    Skullclamp

  • Exquisite Blood

    Exquisite Blood

  • Mana Crypt

    Mana Crypt

  • Preordain

    Preordain

  • Consider

    Consider

Gameplay Summary

The game began with each player setting up their board and revealing their commanders, each planning to execute their unique and potentially game-ending strategies.

The player with Xanathar, Guild Kingpin focused on stealing opponents' combos and turning their own powerful cards against them, aiming to disrupt and capitalize on others' plans.

The Locust God player outlined a plan to draw their entire deck by turn six using a combo involving Astral Altar and Skullclamp, generating an overwhelming swarm of insect tokens to attack.

The spellslinger deck led by Veyran, Voice of Duality, prepared to overload a Musics Mastery with a stocked graveyard to potentially storm off for a lethal turn.

Meanwhile, Willowdusk, Essence Seer piloted a Golgari life matters deck that intended to use life as a resource to fuel an infinite combo with Exquisite Blood, threatening to close the game unexpectedly and rapidly. Early turns featured mana development, card draw spells like Preordain and Consider, and the deployment of commanders by turn two, indicating aggressive and streamlined starts.

Notably, the Locust God player demonstrated a complex mana and artifact interaction involving Mana Crypt, Soul Ring, and Jewel Lotus to ramp quickly and prepare for their combo.

The game dynamics revolved around managing these escalating threats: stealing combos, preparing infinite loops, and countering storm-like turns, with each player wary of the others’ explosive potential.

The tension lay in how quickly each could assemble their win conditions and whether disruption could halt those plans before the game ended abruptly.

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