MAMTG #cEDH S3 E10 | MTG cEDH Gameplay | Dhalsim v Krark x Sakashima v Teshar v Tasigur | thumbnail Blurred backdrop thumbnail
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MAMTG #cEDH S3 E10 | MTG cEDH Gameplay | Dhalsim v Krark x Sakashima v Teshar v Tasigur |

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Dhalsim, Pliable Pacifist

    Mid-range deck that leverages Dhalsim’s card advantage engine to generate incremental value while aiming to close the game either through combat damage or assembling infinite mana combos.

  • Sakashima of a Thousand Faces Krark, the Thumbless

    Krark, the Thumbless with Sakashima of a Thousand Faces

    Manual storm combo deck focused on using Krark’s coin flip abilities and Sakashima’s cloning to build an arbitrarily high storm count and overwhelm opponents with large, explosive combo turns.

  • Teshar, Ancestor's Apostle

    Teshar, Ancestor's Apostle

    Mid-range combo deck that utilizes Teshar’s recursion to perform graveyard loops, enabling milling opponents out and executing infinite combos for a decisive victory.

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    Proactive Ad Nauseam deck that uses Tasigur as an infinite mana outlet, digging aggressively for combo pieces and using Ad Nauseam to find a winning sequence quickly.

Gameplay Insights

  • 1

    The use of Sanctum Prelate early in the game applied pressure by restricting the opponents’ plays, forcing a Force of Will to protect it and highlighting the level of interaction in this meta.

  • 2

    Copying Krark with Sakashima amplified storm potential significantly, allowing the storm player to build a large chain of spells for a combo finish.

  • 3

    Mana acceleration artifacts like Mana Vault and Ancient Tomb allowed the storm player to cast multiple spells quickly, facilitating fast combo assembly.

  • 4

    Players carefully managed Mystic Remora triggers, sometimes choosing not to pay to maximize card draw advantage without overextending.

  • 5

    The game involved a delicate balance of resource management, with players weighing discards and counterspells to disrupt opponents while preserving their own combo potential.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Mana Vault

    Mana Vault

  • Ancient Tomb

    Ancient Tomb

  • Sanctum Prelate

    Sanctum Prelate

  • Krark, the Thumbless

    Krark, the Thumbless

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Ad Nauseam

    Ad Nauseam

Gameplay Summary

The game featured five competitive EDH decks battling for control in a high-powered meta.

Early turns saw players establishing mana bases and deploying key engines such as Mystic Remora to generate card advantage.

The player piloting Krark, the Thumbless quickly developed a threatening board presence by casting Krark and leveraging mana acceleration with artifacts like Mana Vault and Ancient Tomb.

Meanwhile, the Sakashima player cloned Krark to amplify storm potential.

Teshar, Ancestor's Apostle aimed to grind value through recursive graveyard loops, setting up for milling and combo finishers.

Dhalsim, the Pliable Pacifist worked to gain incremental card advantage and sought to close out the game through combat or infinite mana combos.

Tasigur, the Golden Fang utilized a proactive Ad Nauseam strategy to dig for key combo pieces and mana outlets. A critical turning point occurred when a Sanctum Prelate was cast aggressively, prompting a Force of Will response to protect it, showcasing the high tension and interaction between players.

The Sakashima player successfully copied Krark, increasing storm count and combo potential.

The game progressed with players navigating resource management, discard pressure, and counterspells.

Despite early disruption, Krark and Sakashima’s storm buildup posed a significant threat, forcing opponents to respond carefully.

Ultimately, the interplay of recursion from Teshar, the storm count from Krark and Sakashima, and Tasigur’s Ad Nauseam sequences dictated the flow, with each player vying for a window to execute their win conditions.

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