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Acererak vs Tevesh // Prava vs Galazeth vs Ezuri [EDH/Commander, Magic The Gathering Gameplay]

MTG The Stack โˆ™ โˆ™

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Tevesh Szat, Doom of Fools Prava of the Steel Legion

    Tevesh Szat, Doom of Fools & Prava of the Steel Legion

    A white-black control deck that uses stax elements and permanents like Graftdigger's Cage and Mine Stone to slow opponents. It aims to win through token combat damage, grinding opponents down with board control and attrition.

  • Acererak the Archlich

    Acererak the Archlich

    A combo-oriented deck that abuses Dungeons and cards like Heartless Summoning and Urza's Incubator to create infinite loops and overwhelming board states, finishing games quickly with combo kills.

  • Ezuri, Claw of Progress

    Ezuri, Claw of Progress

    An infect-focused deck that develops creatures and leverages proliferate mechanics to quickly apply infect counters and win via poison damage.

  • Galazeth Prismari

    Galazeth Prismari

    A tempo artifact deck that ramps aggressively with treasures and mana rocks like Ancient Tomb and Spire of Industry, locking opponents down with artifact synergies and controlling the pace of the game to eventually overwhelm them.

Gameplay Insights

  • 1

    Tevesh and Prava's use of stax permanents like Graftdigger's Cage and Mine Stone effectively slowed down combo and infect decks, forcing them to find alternate paths to victory.

  • 2

    Acererak's combo attempts required careful mana and resource management, with key tutors like Demonic Tutor helping assemble pieces but vulnerable to disruption.

  • 3

    Galazeth Prismari's artifact ramp and treasure generation allowed for a strong tempo advantage, enabling artifact lock pieces like Winter Orb to control the board.

  • 4

    Ezuriโ€™s strategy relied on steady board development and proliferate effects to build up infect counters, but was pressured by control and stax effects limiting creature presence.

  • 5

    The interplay between artifact locks, stax control, and combo attempts created a complex board state where timing and sequencing of plays were critical to gaining the upper hand.

Notable Cards

  • Heartless Summoning

    Heartless Summoning

  • Urza's Incubator

    Urza's Incubator

  • Demonic Tutor

    Demonic Tutor

  • Cultivate

    Cultivate

  • Ancient Tomb

    Ancient Tomb

  • Fabled Passage

    Fabled Passage

  • Curse of Opulence

    Curse of Opulence

  • Karn, Scion of Urza

    Karn, Scion of Urza

  • Arcane Signet

    Arcane Signet

  • Contagion Engine

    Contagion Engine

  • Distortion Strike

    Distortion Strike

  • Chromatic Lantern

    Chromatic Lantern

  • Winter Orb

    Winter Orb

Summary

The game featured a dynamic four-player Commander match with Acererak the Archlich, Tevesh Szat paired with Prava of the Steel Legion, Galazeth Prismari, and Ezuri, Claw of Progress. Early turns saw players establishing their mana bases and setting up key artifacts and enchantments to support their strategies. Tevesh and Prava's white-black control deck focused on stalling the game with oppressive permanents such as Graftdigger's Cage and Mine Stone, aiming to win through combat damage with token creatures. Acererak's deck leveraged combos involving Dungeons and cards like Heartless Summoning and Urza's Incubator to generate infinite value and close the game quickly. Meanwhile, Ezuri aimed to proliferate infect counters for a swift kill, and Galazeth Prismari played a tempo artifact-based deck that ramped aggressively and sought to lock opponents down with cards like Winter Orb while generating treasure tokens for mana advantage. A key turning point came when Galazeth Prismari successfully ramped into artifact synergies, using treasures and powerful mana rocks to maintain tempo despite opponents' control elements. Acererak attempted to execute his combo off the back of early ramp and tutoring but faced disruption from Tevesh and Pravaโ€™s stax pieces. Meanwhile, Ezuri worked to develop a board presence with creatures and support spells for infect damage. The game evolved into a tense standoff with artifact locks and control elements limiting explosive plays. Ultimately, the intricate interplay between token generation, control locks, and combo attempts defined the gameplay, showcasing the diverse win conditions and strategies each deck brought to the table.

Description

I FORETOLD DOOM, I SAY~

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