Deck & Commander Strategies
Magda, Brazen Outlaw
A mono-red combo deck that uses Magda's ability to generate treasures, ramp, and tutor for key artifacts. It aims to assemble an infinite combo involving Proteus Machine, Clock of Omens, and Grinding Station to mill opponents out or generate overwhelming value.
Najeela, the Blade-Blossom
A five-color warrior tribal and infinite combat combo deck that can win through combat damage by amassing an army of warriors or via infinite combat steps.
Zur the Enchanter
A reanimator and enchantment toolbox deck that uses Zur's ability to tutor powerful enchantments to control the board and set up surprise combos.
Tymna the Weaver / Ikra Shidiqi, the Usurper
A life-gain and creature-based stax/value build that leverages Tymna's draw engine and Ikra's life gain to generate card advantage and control the board with stax elements.
Gameplay Insights
- 1
Magda's ability to create treasures on attacking dwarves turned otherwise weak creatures into a powerful combo enabler, showing how synergy can elevate low-power cards in cEDH.
- 2
Hidden's assembly of an infinite combo with Proteus Machine and Clock of Omens was a pivotal moment, demonstrating the potent artifact synergy in mono-red.
- 3
Zade's timely Swords to Plowshares on Magda disrupted the combo, highlighting the importance of interaction and timing in multiplayer games.
- 4
Fernando's use of Snapcaster Mage to bait out opposing interaction was a strategic play intended to protect his own combo window.
- 5
The game illustrated how preventing one player from winning often enables another to capitalize, emphasizing the fragile balance of control and aggression in cEDH.
Notable Cards
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Proteus Machine
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Clock of Omens
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Grinding Station
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Memory Jar
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Jeweled Lotus
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Wheel of Fortune
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Swords to Plowshares
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Snapcaster Mage
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Darksteel Citadel
Gameplay Summary
The game unfolded with four competitive decks vying for control in a high-stakes cEDH environment.
Early turns saw players developing their mana bases and establishing their board presence, with Magda setting up a treasure engine and Najeela building a warrior swarm.
Zur focused on reanimator and enchantment synergies, while the Tymna/Ikra deck leveraged life gain and creature-based value engines.
A key turning point occurred when Magda assembled an infinite combo by using Proteus Machine and Clock of Omens to generate infinite treasures, which were sacrificed to find a Grinding Station and set up a mill/draw lock with Memory Jar.
However, an interaction by Zade with Swords to Plowshares disrupted this combo attempt, showcasing the delicate balance of timing and interaction in cEDH games.
The game highlighted how stopping one player can open the door for another to win, emphasizing the importance of timing and sequencing in multiplayer competitive formats.