Kilo, Apogee Mind VS Tannuk, Memorial Ensign VS Kwain VS The Master of Keys Commander Gameplay thumbnail Blurred backdrop thumbnail
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Kilo, Apogee Mind VS Tannuk, Memorial Ensign VS Kwain VS The Master of Keys Commander Gameplay

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kilo, Apogee Mind

    Kilo, Apogee Mind

    Builds a proliferate engine using counters on creatures and artifacts to grow board presence and card advantage, aiming to overwhelm opponents through incremental growth and utility tokens.

  • Tannuk, Memorial Ensign

    Tannuk, Memorial Ensign

    Focuses on landfall triggers and ramp, generating large numbers of tokens and dealing incremental damage through aggressive land drops and synergy with creatures like Obnath and Field of the Dead.

  • The Master of Keys

    The Master of Keys

    Combines milling and treasure generation with card draw and control elements, using Master of the Keys to maintain hand advantage and disrupt opponents through counterspells and board interaction.

  • Kwain, Itinerant Meddler

    Kwain, Itinerant Meddler

    Leverages Kwain's ability to draw cards and gain life at each end step, supporting a tempo and control style that focuses on incremental advantage and maintaining sustained board presence.

Gameplay Insights

  • 1

    Ben’s use of proliferate combined with Kilo’s ability to tap and add counters allowed him to efficiently scale his board and value engines, enabling multiple synergistic plays each turn.

  • 2

    Desmond maximized landfall triggers by repeatedly sacrificing and replaying Cabaret Courtyard, stacking token generation and ping damage, which created a significant threat that forced defensive responses.

  • 3

    Josh’s timely use of counterspells such as Dovin's Veto and Swan Song disrupted critical plays and protected his own board, demonstrating the importance of interaction in maintaining tempo.

  • 4

    The interaction between milling and treasure generation created a feedback loop for Josh, fueling his spells and control elements while also applying pressure on opponents’ resources.

  • 5

    Kuzno’s activation of Kwain’s ability each end step provided steady card draw and life gain, which helped maintain his presence despite aggressive board states from opponents.

Notable Cards

  • Agatha's Soul Cauldron

    Agatha's Soul Cauldron

  • Long-Range Sensor

    Long-Range Sensor

  • Field of the Dead

    Field of the Dead

  • Inkshield

    Inkshield

  • Dovin's Veto

    Dovin's Veto

  • Solemn Simulacrum

    Solemn Simulacrum

  • Standstill

    Standstill

  • Amphibian Downpour

    Amphibian Downpour

  • Glimpse the Unthinkable

    Glimpse the Unthinkable

  • Cryogen Relic

    Cryogen Relic

  • Midnight Clock

    Midnight Clock

  • Rampaging Baloths

    Rampaging Baloths

  • Tireless Provisioner

    Tireless Provisioner

Gameplay Summary

The game began with players establishing their mana bases and early board presence, including ramp spells and utility creatures.

Ben, piloting Kilo, Apogee Mind, quickly built up a suite of creatures and artifacts that supported a proliferate theme, utilizing Kilo's ability to add counters and casting synergistic cards like Soul Cauldron and Long-Range Sensor.

Kuzno, commanding Kwain, Itinerant Meddler, leveraged card draw and life gain through Quain's ability to keep pace, while Desmond on Tannuk, Memorial Ensign focused heavily on landfall synergies, ramping aggressively with multiple land drops and generating tokens from creatures like Obnath, Locus of Rage and Field of the Dead.

Josh, on The Master of Keys, used milling and treasure generation to fuel spells and control elements, including counters and card draw through Master of the Keys and Standstill. A key turning point was Desmond's explosive landfall plays, producing a massive army of beasts, zombies, and elementals, threatening the entire table with a large-scale assault.

However, Josh's defensive response with Inkshield and subsequent combat phase wiped out Desmond’s presence.

Meanwhile, Ben's proliferate engine and token creation continued to grow, supported by multiple constructs and synergistic artifacts like Cryogen Relic and Midnight Clock.

The game featured several counterspells and interaction spells that shaped the flow, including Josh's Dovin's Veto and Ben's Swan Song countering critical plays.

The interplay of card draw, milling, and board wipes kept the board state dynamic.

Ultimately, the game tilted towards Ben's incremental advantage through proliferate and token synergy, while the other players struggled to maintain board presence against his growing forces.

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