Deck Strategies
Malcolm, Keen-Eyed Navigator and Tana, the Bloodsower
Aggressive treasure generation and pirate synergy to quickly apply pressure and close out the game with high-impact creatures and combat tricks.
Tymna the Weaver and Ikra Shidiqi, the Usurper
A combo-centric deck leveraging life gain, draw engines, and Ad Nauseam to find and execute a game-winning combo.
Thrasios, Triton Hero and Bruse Tarl, Boorish Herder
Control and combo deck using Pod and Kiki-Jiki to assemble soft-locks and win through infinite combos.
Eight-and-a-Half-Tails
A hatebear style deck focused on locking down opponents with disruptive creatures and abilities, then finishing with powerful threats like Ugin and Sword of Feast and Famine.
Gameplay Insights
- 1
Using Eight-and-a-Half-Tails to turn all lands and artifacts white enabled a powerful board wipe with Ugin, exiling all colored permanents and resetting the board state.
- 2
Cal's early aggressive treasure generation with Dockside Extortionist and turn two Malcolm created significant early pressure and mana advantage.
- 3
Charles's timing of casting Sword of Feast and Famine using Enlightened Tutor after resolving a board wipe maximized resource advantage by untapping lands and forcing discards.
- 4
Zach’s use of life gain triggers from Ikra Shidiqi and Sarh Ascendant helped stabilize his life total while setting up combo pieces.
- 5
Mike’s attempts to flash in interaction like Aven Mindcensor in response to Finale of Devastation demonstrated the importance of disrupting opponents’ key plays in high-level cEDH games.
Notable Cards
Malcolm, Keen-Eyed Navigator
Dockside Extortionist
Ragavan, Nimble Pilferer
Ranger-Captain of Eos
Ugin, the Spirit Dragon
Eight-and-a-Half-Tails
Sword of Feast and Famine
Nyx Lotus
Finale of Devastation
Chain of Vapor
Summary
The game began with each player developing their board and setting up their key pieces. Cal's Malcolm/Tana deck quickly established a strong early board presence with treasures generated by Dockside Extortionist and a turn two Malcolm, enabling aggressive plays. Zach piloting Tymna/Ikra focused on life gain and combo setup, casting creatures like Ranger-Captain of Eos and Sarh Ascendant to stabilize and prepare for a potential Ad Nauseam finish. Mike’s Thrasios/Bruse deck aimed to control the board and assemble a combo lock with Birthing Pod and Kiki-Jiki, while Charles on Eight-and-a-Half-Tails employed a hatebears strategy to disrupt opponents before deploying game-ending threats like Ugin, the Spirit Dragon and Sword of Feast and Famine. A critical turning point occurred when Charles leveraged Eight-and-a-Half-Tails' ability to turn all lands and artifacts white, allowing him to activate Ugin's second ability to exile nearly all colored permanents, devastating the board state and leaving opponents with minimal resources. This board wipe significantly shifted the tempo, enabling Charles to recast key permanents and maintain pressure. Despite this, the other players continued to develop their strategies with Cal generating treasures and casting Carpet of Flowers to ramp, while Zach and Mike sought to recover and assemble their combos. The game showcased intense interaction with strategic timing of spells such as Finale of Devastation, Chain of Vapor, and mana activations, culminating in Charles's ability to control the board and dictate the pace of the game.