Esika vs Dargo/Thrasios vs Mizzix vs Tymna/Thrasios | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Esika vs Dargo/Thrasios vs Mizzix vs Tymna/Thrasios | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree

    Utilizes Jeskai Ascendancy and cascade spells to generate value and storm off for a combo finish, leveraging ramp and card draw.

  • Dargo, the Shipwrecker Thrasios, Triton Hero

    Dargo, the Shipwrecker / Thrasios, Triton Hero

    Midrange strategy that grinds value through Thrasios’s card advantage and uses Dargo loops for potential infinite damage to kill opponents.

  • Mizzix of the Izmagnus

    Mizzix of the Izmagnus

    Storm deck focused on reducing spell costs with Mizzix’s ability to cast a large number of spells in a turn for a lethal storm kill.

  • Thrasios, Triton Hero Tymna the Weaver

    Tymna the Weaver / Thrasios, Triton Hero

    Protean Hulk combo deck that uses hatebears to slow the game down, then combos off by sacrificing Hulk to fetch a winning combination.

Gameplay Insights

  • 1

    Early Mystic Remora plays generated significant card advantage but also forced players to carefully manage their spells to avoid unnecessary losses.

  • 2

    Destroying Seedborn Muse was a key disruption that slowed Dargo/Thrasios’s ability to maintain tempo and mana advantage across turns.

  • 3

    Casting Bonus Round in tandem with Mystic Remora provided explosive card draw and experience counter gains crucial for the Mizzix player’s storm plan.

  • 4

    The interplay between tutors and disruption spells like Aven Mindcensor and Assassin's Trophy shaped the midgame, as players tried to protect their combo pieces while hindering opponents’ search abilities.

  • 5

    Players leveraged mana acceleration artifacts and fetch lands aggressively to establish early board states and maintain the mana needed for complex combos and interaction.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Jeweled Lotus

    Jeweled Lotus

  • Seedborn Muse

    Seedborn Muse

  • Aven Mindcensor

    Aven Mindcensor

  • Thalia, Guardian of Thraben

    Thalia, Guardian of Thraben

  • Bonus Round

    Bonus Round

  • Lotus Petal

    Lotus Petal

  • Mana Vault

    Mana Vault

  • Force of Negation

    Force of Negation

  • Assassin's Trophy

    Assassin's Trophy

Gameplay Summary

The game started with all players establishing early board presence and deploying key value engines such as Mystic Remora and mana acceleration artifacts.

Mizzix of the Izmagnus aimed to leverage spell cost reduction for a storm-based win, while Esika, God of the Tree utilized Jeskai Ascendancy combos to generate value and storm off.

The Dargo/Thrasios deck played a midrange grind style with potential infinite loops to kill opponents, and Tymna/Thrasios employed a Protean Hulk combo deck with hatebears to slow down the game before assembling a combo finish. Early turns featured multiple copies of Mystic Remora, generating card advantage and drawing players into their respective strategies.

Esika’s player cast their commander early with a Jeweled Lotus, setting up for cascade and storm synergies.

The Dargo/Thrasios player used Seedborn Muse and other mana sources to maintain tempo, but suffered a significant blow when Seedborn Muse was destroyed by Assassin's Trophy.

Mizzix focused on casting cheap spells and tutors to build towards a storm kill, while Tymna/Thrasios developed hatebear effects like Thalia and Aven Mindcensor to disrupt opponents’ tutoring and ramp. A pivotal moment occurred when Ryan, piloting Mizzix, successfully cast Bonus Round on top of a Mystic Remora trigger, generating additional experience counters and advancing towards a storm finish.

The game revolved around maintaining mana advantage, protecting key pieces against removal, and carefully timing spells to execute combos.

The interactions between the tutors, mana acceleration, and disruption spells defined the flow, with the players vying to establish a winning board state or combo off before others could respond.

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