Modified Duskmourn: House of Horror Precons! | Commander VS | Magic: the Gathering Gameplay thumbnail Blurred backdrop thumbnail
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Modified Duskmourn: House of Horror Precons! | Commander VS | Magic: the Gathering Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Aminatou, Veil Piercer

    Aminatou, Veil Piercer

    This deck focuses on manipulating the top of the deck and making use of the Miracle mechanic, as well as a variety of enchantments to control the board and outvalue opponents.

  • Valgavoth, Harrower of Souls

    Valgavoth, Harrower of Souls

    Valgavoth's deck revolves around making opponents lose life and the player gaining life in return. The aim is to control the board with powerful creatures and spells.

  • Zimone, Mystery Unraveler

    Zimone, Mystery Unraveler

    The strategy of this deck is to utilize the morph mechanic to create unexpected threats and advantages, with the ultimate goal of locking opponents out of the game.

  • Winter, Cynical Opportunist

    Winter, Cynical Opportunist

    Winter's deck is focused on reanimating large creatures for a powerful late game, and includes several potent enablers to regain control of the board and outvalue opponents.

Gameplay Insights

  • 1

    The game featured a lot of interactions with the top of the deck, making use of scry and surveil mechanics.

  • 2

    The implementation of 'first blood' points added an interesting strategic layer to the early game, as players had to balance between setting up their board and attempting to get early points.

  • 3

    The choice of keeping or modifying the mana base in the deck modifications played a role in how smoothly players could execute their game plans.

Notable Cards

  • Archetype of Finality

    Archetype of Finality

  • Pestilence

    Pestilence

  • Pyrohemia

    Pyrohemia

  • Breach the Multiverse

    Breach the Multiverse

Gameplay Summary

The game kicked off with each player building their mana base and setting up their initial strategies.

The decks being played were modified versions of the Duskmourn precons, with each player having added 15 cards of their own choosing to enhance the deck's synergy and power.

As the game progressed, each player showcased their respective deck's strengths and strategies, with various key interactions and plays leading to shifts in the game's tempo.

Despite some attempts at board control and aggression, the game ended up being a battle of attrition, with each player trying their best to outlast their opponents and seize victory.

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