Deck Strategies
The Necrobloom
Uses landfall triggers to create a large number of tokens and control the board, capitalizing on the commander's ability to generate additional tokens.
Umori, the Collector
Focuses on sorceries to disrupt opponents and create a large army of zombies, using cards like Army of the Damned.
Isshin, Two Heavens as One
Aims to control the flow of the game by manipulating the monarchy mechanic and utilizing defensive creatures.
Henzie 'Toolbox' Torre
Focuses on using high-impact creatures and synergies to control the board and deal high amounts of damage.
Gameplay Insights
- 1
Charles' decision to use Scheming Symmetry to assist Fred was a key moment in the game, as it allowed Fred to stabilize and continue to participate actively.
- 2
Corwin's use of Chaos Warp on Charles's Demon token was a pivotal play, disrupting Charles's board presence.
- 3
The Necrobloom player's decision to prioritize the generation of Scoot Swarm tokens was a strategic move that led to a strong board state and eventual victory.
Notable Cards
Army of the Damned
Terror of the Peaks
Summary
The game was a thrilling back-and-forth with each player showcasing unique strategies and high-impact plays. Initially, Charles's Umori sorcery speed deck gained momentum by ramping up and creating a sizeable zombie army with Army of the Damned. However, the tides turned when Corwin, piloting Henzie, unleashed a Terror of the Peaks and Giant Adaephage, and managed to take out Charles. Meanwhile, Fred's Isshin deck struggled with mana, but he kept the field dynamic by frequently trading the monarchy with other players. Ultimately, it was the Necrobloom player who leveraged landfall triggers to generate a massive army of tokens, which were then used to control the board and secure the victory.