Deck Strategies
Brenard, Ginger Sculptor
Sacrifice-centric deck that creates gingerbread golem tokens and leverages sacrificing creatures to generate value and overpower opponents.
Kellan, the Fae-Blooded // Birthright Boon
Boros equipment-focused deck that tutors and equips creatures to build a Voltron threat, supported by creatures that aid equipment strategy.
Agatha of the Vile Cauldron
Synergistic deck centered around creatures with activated abilities, using counters and haste to maximize these effects and apply board pressure.
Eriette of the Charmed Apple
Aura-based control deck that protects itself with enchantments while draining opponents’ life and gaining life through aura synergies.
Gameplay Insights
- 1
Using graft counters on Lenoir Reborn to enhance creatures and enable powerful activated abilities.
- 2
Kellan’s use of equipment tutors to accelerate Voltron strategies and gain board dominance.
- 3
Haywire Mite’s utility in removing problematic artifacts and enchantments to maintain board control.
- 4
Eriette’s strategy of building auras to prevent damage and slowly chip away at opponents’ life totals while gaining life.
- 5
Agatha’s leveraging of creatures’ activated abilities combined with counters and haste to create a threatening board presence.
Notable Cards
Haywire Mite
Spectator Seating
Summary
The game featured four players piloting new Wilds of Eldraine commanders, each showcasing distinct strategies. Brenard, Ginger Sculptor led a sacrifice-heavy deck focused on creating gingerbread golem tokens and leveraging the synergy of sacrificing creatures to overwhelm opponents. Kellan, the Fae-Blooded built a Boros equipment-themed deck, focusing on tutoring and equipping creatures to establish a strong Voltron-style threat. Agatha of the Vile Cauldron utilized a unique brew of activated abilities and counters to gain advantage, emphasizing creatures with activated abilities and enhancing them with counters and haste to apply pressure. Eriette of the Charmed Apple played an aura-centric control deck, aiming to protect herself with enchantments while slowly draining opponents' life and gaining life through aura synergies. Early gameplay saw players establishing their board states with key lands and creatures, such as Haywire Mite for artifact/enchantment removal and the resilient Lenoir Reborn for graft counters. Brenard began assembling his sacrifice engine, while Kellan equipped creatures to prepare for combat. Agatha's deck focused on accumulating counters and activated abilities to build offensive momentum. Eriette aimed to stay safe behind auras and slowly chip away life totals. Notable moments included strategic use of graft to bolster creatures, and the deployment of equipment tutors to accelerate Kellan's Voltron potential. The game unfolded as a tense battle of incremental advantages and board control, with each player leveraging their commander’s unique mechanics and synergies to push towards victory.