Chatterfang vs. Odric vs. Nymris vs. Heliod | The Command Dudes #38 | MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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Chatterfang vs. Odric vs. Nymris vs. Heliod | The Command Dudes #38 | MTG EDH Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

    Generate a wide board of squirrel tokens, then sacrifice them to fuel combos that deal damage or gain incremental advantages, aiming to overwhelm opponents through token synergy.

  • Odric, Lunarch Marshal

    Odric, Lunarch Marshal

    Leverage keyword abilities granted by Odric to buff a wide board of creatures, creating powerful combat swings through keywords like lifelink, first strike, and deathtouch.

  • Nymris, Oona's Trickster

    Nymris, Oona's Trickster

    Disrupt opponents' plans by countering triggers and spells, using blue-black interaction to slow the game and prevent others from executing their strategies smoothly.

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

    Assemble the Heliod and Walking Ballista infinite damage combo, using lifegain and stack manipulation to survive until the combo can be executed.

Gameplay Insights

  • 1

    The group consensus on Chatterfang’s token creation not triggering Strix Proctor’s ability allowed uninterrupted token generation, a subtle but crucial ruling that influenced board development.

  • 2

    Nymris’s strategy to counter and disrupt triggered abilities made it difficult for opponents to resolve their combos quickly, demonstrating the power of interaction tribal decks.

  • 3

    Odric’s ability to grant keywords led to significant board presence growth, emphasizing the importance of wide boards and keyword stacking in multiplayer combat.

  • 4

    Heliod’s player balanced between assembling the infinite combo and using lifegain effects to stabilize against aggressive board states, highlighting the synergy between combo and control elements in mono-white decks.

Notable Cards

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

  • Odric, Lunarch Marshal

    Odric, Lunarch Marshal

  • Nymris, Oona's Trickster

    Nymris, Oona's Trickster

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

  • Sram, Senior Edificer

    Sram, Senior Edificer

  • Walking Ballista

    Walking Ballista

  • Heliod's Intervention

    Heliod's Intervention

  • Ayara, First of Locthwain

    Ayara, First of Locthwain

Gameplay Summary

The game started with players developing their boards cautiously, with early ramp and utility creatures like Sram and Cultivate setting up future plays.

Chatterfang focused on generating and sacrificing squirrel tokens to build toward a combo, while Odric aimed to leverage keyword abilities by buffing his creatures.

Nymris operated as a disruptive control deck, using interaction and counterspells to prevent opponents from executing their strategies smoothly.

Heliod pursued a combo involving Heliod and Walking Ballista to create an infinite damage loop but was prepared to drag the game out if the combo was not immediately accessible. A key turning point occurred when a group consensus ruled that Chatterfang’s token generation did not trigger the Strix Proctor's ability, allowing Chatterfang to continue building tokens without paying additional costs.

This enabled Chatterfang to maintain board presence and pressure.

Meanwhile, Odric's keyword synergy started to grow with creatures gaining lifelink and other keywords to dominate combat.

Nymris's disruptive tactics slowed down opponents but couldn’t fully stop the combo decks.

Heliod’s player successfully drew out the game, focusing on assembling the infinite damage combo while using stack manipulation and lifegain to stay alive.

The match revolved around managing board wipes and navigating spell interactions, with Chatterfang and Heliod seeking to unleash their combos for a decisive victory.

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