Our First IRL Game! I Fire Lord Azula vs J. Jonah Jameson vs Helga vs Tidus | EP 28 | EDH thumbnail Blurred backdrop thumbnail
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Our First IRL Game! I Fire Lord Azula vs J. Jonah Jameson vs Helga vs Tidus | EP 28 | EDH

Finding a Fourth


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • J. Jonah Jameson

    J. Jonah Jameson

    Aggressively generate treasures through combat damage with creatures like Knuckles, the Akidna, leveraging double strike and haste to maximize damage output and fuel artifact synergies leading to a potential artifact-count win condition.

  • Fire Lord Azula

    Fire Lord Azula

    Use flash and spell-copying capabilities during combat phases to amplify value and tempo, supported by firebending-themed mana generation and instant-speed interactions to control the flow and overwhelm opponents.

  • Helga, Skittish Seer

    Helga, Skittish Seer

    Play high-cost creatures to draw cards, gain life, and grow Helga's power, while utilizing mana acceleration to cast large creatures and generate incremental advantage through counters and activated abilities.

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

    Focus on proliferating counters across creatures, moving counters strategically to draw cards and gain incremental advantage, creating a board state that rewards sustained combat and counter interactions.

Gameplay Insights

  • 1

    Using Knuckles, the Akidna's double strike and trample to generate multiple treasures per combat phase quickly ramped mana and fueled artifact synergies.

  • 2

    Deploying Tesaret, Cool Captain enabled growth of artifact counters and searching for key artifacts, enhancing the artifact-based strategy.

  • 3

    Helga's ability to draw cards and gain life through casting high-cost creatures helped maintain card advantage and board presence.

  • 4

    Fire Lord Azula's flash and spell-copying during attacks created intimidation and forced opponents to reconsider blocking options.

  • 5

    The interaction between combat damage triggers, counter proliferation, and treasure generation created multiple layers of synergy that dictated the flow of the game.

  • 6

    Players carefully chose when to block or take damage, weighing threats such as menace, first strike, and double strike to minimize losses.

  • 7

    The early establishment of mana and key creatures set the foundation for mid-game aggression and combo potential.

Notable Cards

  • Sire of Stagnation

    Sire of Stagnation

  • Danny Pink

    Danny Pink

  • Rising of the Day

    Rising of the Day

  • Smothering Tithe

    Smothering Tithe

Gameplay Summary

The game featured four players piloting distinct commanders with varied strategies.

Early turns were spent developing mana bases and deploying key pieces such as J. Jonah Jameson and Knuckles, the Akidna, who synergized to generate treasures and apply pressure with double strike and haste.

The board quickly escalated with aggressive attacks, using treasure generation to fuel further plays.

A major turning point came when Tesaret, Cool Captain was played, enhancing artifact synergy and enabling additional counters and search effects.

Another key moment was when Helga, Skittish Seer deployed high-cost creatures to draw cards, gain life, and grow stronger, while also ramping into Danny Pink to capitalize on counter triggers for card advantage.

Fire Lord Azula used flash and spell copying to maximize value in combat, intimidating opponents and accelerating tempo.

Meanwhile, Tidus focused on proliferating counters and drawing cards through combat damage, aiming to outvalue opponents over time. The combat phases were pivotal, with multiple treasure tokens generated from Knuckles and aggressive swings from J. Jonah Jameson and other creatures applying consistent pressure.

Players had to weigh blocking decisions carefully due to menace, first strike, and double strike abilities.

The game demonstrated a dynamic interplay between aggressive board presence, artifact synergies, and value generation through counters and card draw.

Overall, the game revolved around leveraging creature combat triggers and artifacts to build momentum, while managing life totals and board threats, setting the stage for eventual victory through overwhelming damage or combo finish with artifact count.

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