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MTG CEDH GAMEPLAY: MAX P JOINS THE IDIOTS FOR ROUND 2. TnT vs Malcolm/Vial vs Hashaton vs Kinnan

Idiot Brewing Company

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Tymna the Weaver Thrasios, Triton Hero

    Tymna the Weaver and Thrasios, Triton Hero

    Utilizes fast mana acceleration and card draw to dig for combos and control elements, aiming to leverage incremental advantage and win through efficient value plays or combo finishes.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator and Vial Smasher the Fierce

    Aggressive tempo deck that pressures opponents early with efficient creatures and burn, using disruption and incremental damage to reduce opponents’ life totals while maintaining card flow.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Focuses on ramping mana rapidly with creatures and artifacts, aiming to use large mana pools to cast big spells or combos that can close out the game quickly.

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    Leverages artifact synergies and card advantage engines, deploying disruptive creatures and value artifacts to control the board and out-resource opponents.

Gameplay Insights

  • 1

    Players negotiated temporary truces to avoid destroying each other's Bowmaster tokens, highlighting the importance of resource preservation in multiplayer cEDH games.

  • 2

    The casting of a spell that reduced opponents’ maximum hand size to zero forced players to carefully manage their hand size and discard decisions, significantly impacting card advantage and pacing.

  • 3

    Early plays focused on building ramp and card draw engines, setting up for midgame interactions and potential combos rather than immediate aggression.

  • 4

    Use of artifacts like Soul Ring and One Ring provided critical mana acceleration and card draw, enabling explosive turns and flexible responses.

  • 5

    Mirage Mirror copies were strategically used to neutralize powerful creatures temporarily, showing creative use of versatile cards to control the board state.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Ranger-Captain of Eos

    Ranger-Captain of Eos

  • Mirage Mirror

    Mirage Mirror

  • Arcane Signet

    Arcane Signet

  • Diabolic Intent

    Diabolic Intent

  • Misty Rainforest

    Misty Rainforest

  • Exotic Orchard

    Exotic Orchard

  • Armored Scrapgorger

    Armored Scrapgorger

Summary

The game began with each player establishing their early mana base and setting up important artifacts and creatures. The TnT deck quickly accelerated with fast mana and card draw engines while other players deployed their key pieces, such as Hashaton's fairy mastermind and Malcolm/Vial's aggressive tempo creatures. Early interactions featured cautious exchanges, with players focusing on resource development and minor skirmishes rather than all-out aggression. A pivotal moment occurred when a player cast a spell reducing everyone's maximum hand size to zero, forcing players to carefully manage their cards and discard strategically. This disruption caused a shift in game dynamics, slowing down the tempo and increasing tension as players sought to maintain board presence and card advantage under tight constraints. Throughout the midgame, players navigated threats like Mirage Mirror and Bowmaster, negotiating temporary truces to preserve their valuable permanents. The game emphasized resource management, strategic interaction, and timing of key spells, laying the groundwork for potential combos or win conditions as the board state developed.

Description

Join us for some Magic the Gathering cEDH Gameplay where the Bracket 5 decks go crazy. Max P brings out his dominant TnT deck. Jordan continues to try and make Hashaton work. Lily is on old reliable Malcolm/Vial while Chris continues his love/hate relationship with Kinnan!

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Produced and Edited by Jordan Drake Thumbnails by Jae Teska