F**k it, Slivers vs Warhammer. | Lucea Kane vs. Imotekh vs. Sliver Overlord vs. First Sliver thumbnail Blurred backdrop thumbnail
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F**k it, Slivers vs Warhammer. | Lucea Kane vs. Imotekh vs. Sliver Overlord vs. First Sliver

Guild Pack


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Imotekh the Stormlord

    Imotekh the Stormlord

    Generate artifact creature tokens from artifact recursion and buff them with menace to apply pressure and control the board.

  • Magus Lucea Kane

    Magus Lucea Kane

    Cast and copy big X-cost creatures to dominate the battlefield, using activation abilities to enhance creatures and generate value.

  • The First Sliver

    The First Sliver

    Cascade into multiple creature spells to rapidly deploy Slivers, capitalizing on cascade synergy to overwhelm opponents with aggressive creatures.

  • Sliver Overlord

    Sliver Overlord

    Control the Sliver board state by tutoring for key Slivers and gaining control of opponent’s Slivers, leveraging menace and combat buffs to secure victory.

Gameplay Insights

  • 1

    The cascade mechanic of The First Sliver was a key engine, enabling multiple spells to be cast rapidly and accelerating board development.

  • 2

    Protection from specific colors on key creatures like Animar forced opponents to consider non-traditional removal or combat strategies.

  • 3

    Training Grounds reduced the cost of activated abilities, enabling more efficient use of creature abilities and enhancing tempo.

  • 4

    Sliver Overlord’s ability to gain control of opponent’s Slivers created shifting board dynamics and forced players to adapt their strategies.

  • 5

    Imotekh’s synergy of artifact recursion with token generation created resilient threats that were difficult to remove permanently.

  • 6

    Mana fixing via Chromatic Lantern played a crucial role in enabling the casting of multicolor spells and maintaining pressure.

Notable Cards

  • Magus Lucea Kane

    Magus Lucea Kane

  • Imotekh the Stormlord

    Imotekh the Stormlord

  • The First Sliver

    The First Sliver

  • Sliver Overlord

    Sliver Overlord

  • Chromatic Lantern

    Chromatic Lantern

  • Workshop Assistant

    Workshop Assistant

  • Sensei's Divining Top

    Sensei's Divining Top

  • Training Grounds

    Training Grounds

  • Two-Headed Sliver

    Two-Headed Sliver

  • Taunting Sliver

    Taunting Sliver

Gameplay Summary

The game featured a clash between two Sliver-centric decks and two artifact-focused strategies, including Imotekh the Stormlord and Magus Lucea Kane.

Early turns saw players developing their board states cautiously, with ramp and utility creatures like Biofagus and Workshop Assistant setting up future plays.

The Sliver decks quickly established synergy by deploying key Sliver creatures that granted menace and other combat advantages, ramping up pressure across the board.

The First Sliver's cascade ability enabled the casting of multiple impactful creatures, while Sliver Overlord provided powerful tutoring and control over opposing Slivers. Imotekh leveraged artifact recursion and token generation to build a resilient army of artifact creatures, buffing them with menace to threaten multiple opponents.

Magus Lucea Kane focused on casting big X-cost creatures and copying spells to overwhelm the battlefield.

A pivotal moment came when cascade triggered multiple spells, including Chromatic Lantern, enhancing mana fixing and acceleration.

Combat phases became tense as Slivers threatened with menace and protection effects complicated removal, forcing players to carefully weigh their attack options.

The game revolved around maintaining board presence and exploiting synergies between artifact creatures and Slivers, with the eventual win condition hinging on overwhelming opponents through coordinated combat and resilient creatures.

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