Deck Strategies
Loot, the Key to Everything
This deck aims to generate value by exiling cards and playing them, triggering various effects to ramp, draw cards, and create tokens. The win condition is to overwhelm opponents with a vast army.
Obeka, Splitter of Seconds
This deck uses Obeka's ability to end the turn prematurely, manipulating upkeep triggers and various other effects for maximum value.
The Gitrog, Ravenous Ride
This deck leverages landfall synergies to create a strong board presence and attack opponents.
Gonti, Canny Acquisitor
This deck uses Gonti's ability to exile and play cards from opponentsโ libraries, disrupting their strategies and using their resources against them.
Gameplay Insights
- 1
Extra's utilization of Loot and other exile effects created a powerful engine of card advantage and board presence.
- 2
Tom's focus on landfall synergies allowed him to create a significant board presence, but he was unable to overcome Extra's overwhelming board state.
- 3
John's use of Obeka's ability to gain additional upkeeps was a clever strategy, but it was ultimately not enough to keep up with Extra's pace.
- 4
Sam's use of Gonti's ability to exile and play cards from his opponentsโ libraries provided him with additional resources, but he was unable to leverage these effectively against Extra's strategy.
Notable Cards
Loot, the Key to Everything
Obeka, Splitter of Seconds
The Gitrog, Ravenous Ride
Gonti, Canny Acquisitor
Flaming Tyrannosaurus
Lotus Cobra
Rapid Hybridization
Beast Within
Summary
The game started with each player setting their respective game plans into motion, with early ramp and set up. The Gitrog, Ravenous Ride player, Tom, focused on landfall synergies, creating significant board presence. Obeka, Splitter of Seconds player, John, utilized his commander's ability to gain additional upkeeps, while Gonti, Canny Acquisitor player, Sam, leaned into his commander's ability to exile and play cards from his opponentsโ libraries. However, the real star of the game was the Loot, the Key to Everything player, Extra, who managed to establish a powerful engine of card draw, ramp, and board presence. Extra's strategy revolved around generating value from exiling and playing cards, triggering multiple effects, and creating a vast army. The game ended with Extra having an overwhelming board state and damage output, leading to Tom conceding the game.