We Will Never Recover From This Game. | Midnight Mana Episode 26 thumbnail Blurred backdrop thumbnail

We Will Never Recover From This Game. | Midnight Mana Episode 26

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Midnight Mana 25 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kaalia of the Vast

    Kaalia of the Vast

    Deploy Kaalia quickly and protect her to swing in with large angels, demons, and dragons for combat dominance.

  • Zhulodok, Void Gorger

    Zhulodok, Void Gorger

    Ramp mana to cast massive Eldrazi horrors and overwhelm opponents with powerful, otherworldly creatures.

  • Ghyrson Starn, Kelermorph

    Ghyrson Starn, Kelermorph

    Cast numerous instants and sorceries to burn opponents and generate value by copying spells from exile.

  • Tiamat

    Tiamat

    Use fast ramp and show and tell effects to cheat in big dragons or Omniscience, aiming for a swift explosive finish.

Gameplay Insights

  • 1

    Assembling Urza Tron early allowed for a significant mana advantage, enabling casting of high-cost spells much sooner.

  • 2

    Using Oblivion to exile and play lands from an opponent's library was a critical disruption that amplified one player's board presence.

  • 3

    Electrostatic Field provided incremental damage each time an instant or sorcery was cast, synergizing well with Ghyrson Starn’s spell-heavy strategy.

  • 4

    Kaalia’s pilot had to balance aggressive deployment of threats with protecting Kaalia from removal and counters, highlighting the vulnerability of this deck’s win condition.

  • 5

    Tiamat’s deck leveraged show and tell to cheat large dragons into play quickly, aiming for overwhelming board presence before others could stabilize.

Notable Cards

  • Urza's Tower

    Urza's Tower

  • Expedition Map

    Expedition Map

  • Electrostatic Field

    Electrostatic Field

  • Smothering Tithe

    Smothering Tithe

  • Mystical Tutor

    Mystical Tutor

  • Show and Tell

    Show and Tell

  • Omniscience

    Omniscience

Gameplay Summary

The game began with a focus on ramping mana efficiently, as players aimed to cast their powerful spells and commanders quickly.

The Urza's Tower player worked towards assembling the Urza Tron lands, which promised a significant mana advantage.

Early plays included utility creatures and equipment to bolster boards and disrupt opponents.

Kaalia of the Vast’s pilot aimed to deploy Kaalia quickly and attack aggressively with high-impact angels, demons, and dragons, while the Eldrazi deck focused on casting massive, game-ending horrors after ramping sufficiently.

Ghyrson Starn’s deck pursued a spell-heavy, burn-centric strategy, attempting to burn opponents out with instant and sorcery spells while leveraging Ghyrson’s ability to copy and cast spells from exile.

Tiamat's deck was built for a faster, more explosive game, using show and tell effects to cheat in big dragons or an Omniscience to overwhelm opponents rapidly. A key turning point came when the Urza Tron player used Oblivion to exile and steal an opponent’s lands, intensifying the mana disparity on board.

This enabled casting of powerful threats significantly earlier than usual.

Meanwhile, Kaalia’s player faced pressure to protect their commander and maintain board presence, as burn spells and counterspells disrupted their game plan.

The Eldrazi player steadily developed their mana base to cast their large threats, creating tension as everyone anticipated the arrival of devastating Eldrazi creatures.

Throughout the match, players navigated a mix of removal, countermagic, and board pressure, but the game’s outcome hinged on the ability to establish early dominance and protect key threats.

The interplay between ramp, disruption, and aggressive combat marked the thrilling escalation, culminating in overwhelming power plays from one or more decks that ended the game decisively.

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