Norman Osborn vs Tamiyo vs Thrasios Yoshimaru vs Atreus, Impulsive Son cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Norman Osborn vs Tamiyo vs Thrasios Yoshimaru vs Atreus, Impulsive Son cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Atreus, Impulsive Son

    Atreus, Impulsive Son

    Utilizes experience counters from commander attacks combined with untap effects and mana rocks to generate value and board presence, aiming to out-resource opponents and win through incremental advantage and powerful creatures.

  • Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar

    Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar

    Focuses on control elements with planeswalker abilities that weaken attackers, generate clues for card draw, and stabilize the board while setting up long-term advantage through card filtering and defense.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Employs efficient ramp and card advantage through topdeck manipulation and incremental damage, aiming to control the game with value plays and eventually win through combo or attrition.

  • Yoshimaru, Ever Faithful

    Yoshimaru, Ever Faithful

    Develops a board of small creatures and uses synergistic effects to chip away at opponents and maintain pressure, often relying on incremental growth and token generation.

  • Norman Osborn // Green Goblin

    Norman Osborn // Green Goblin

    Leverages graveyard recursion and discard synergy using Lion's Eye Diamond and discard outlets, enabling explosive early plays with commander recursion and combo potential to overwhelm opponents quickly.

Gameplay Insights

  • 1

    Norman Osborn's use of Lion's Eye Diamond cracked early to generate enough mana to cast his commander and fuel graveyard recursion demonstrated the power of resource acceleration and synergy in cEDH.

  • 2

    Atreus's plan to gain experience counters quickly with untap effects and low-cost creatures showcased the deck's intent to build incremental advantage, though it faced pressure from opposing control and disruption.

  • 3

    Tamiyo's transformation into her planeswalker form to weaken attackers and generate clues effectively slowed down opponents' aggression, buying time for her control strategy to develop.

  • 4

    The interaction of discard spells and graveyard recursion created a dynamic tension between Norman Osborn and other players, influencing their sequencing and defensive plays early in the game.

  • 5

    Players used efficient mana rocks and fast mana sources like Mox Diamond, Lotus Petal, and Mana Confluence to accelerate their game plans, highlighting the importance of mana efficiency in cEDH gameplay.

Notable Cards

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Breakthrough

    Breakthrough

  • Walking Ballista

    Walking Ballista

  • Mental Misstep

    Mental Misstep

  • Mox Diamond

    Mox Diamond

  • Imperial Seal

    Imperial Seal

  • Force of Negation

    Force of Negation

  • Brainstorm

    Brainstorm

  • Tamiyo, Seasoned Scholar

    Tamiyo, Seasoned Scholar

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

Gameplay Summary

The game featured a four-player cEDH match with commanders Atreus, Impulsive Son; Tamiyo, Inquisitive Student; Thrasios, Triton Hero; Yoshimaru, Ever Faithful; and Norman Osborn (Green Goblin).

Early turns saw players jockeying for board position and mana development, with Atreus attempting an aggressive experience counter build using mana rocks like Mox Diamond and synergy pieces such as Walking Ballista.

Norman Osborn leveraged Lion's Eye Diamond and discard outlets to fuel his graveyard and command zone recursion, casting Green Goblin to enable powerful plays.

Tamiyo used her planeswalker form to apply defensive pressure by weakening attackers and generating clues for card advantage.

Thrasios developed his board with incremental value plays and prepared to control the pace with his efficient card draw and mana ramp.

A key early moment was the interaction between Norman Osborn's discard and graveyard recursion and Atreus's attempts to build experience counters, which shaped the tempo and threat level for the midgame.

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