Corey and Stephen Whisper Sweet Nothings | Commander VS | Magic: the Gathering thumbnail Blurred backdrop thumbnail
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Corey and Stephen Whisper Sweet Nothings | Commander VS | Magic: the Gathering

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Shadowfax, Lord of Horses

    Shadowfax, Lord of Horses

    This deck focused on speed and aggression with its 'haste' strategy. The goal was to continuously attack opponents and keep the pressure high.

  • Legolas, Master Archer

    Legolas, Master Archer

    This deck was about creature-based combat, aiming to 'punch' opponents with strong creatures. It sought to control the board and whittle down opponents.

  • Saruman of Many Colors

    Saruman of Many Colors

    This deck aimed to play extra spells from everyone's graveyards, with the goal of using opponents' resources against them and playing big spells for free.

  • Sauron, the Dark Lord

    Sauron, the Dark Lord

    This deck intended to dominate the game with powerful spells. It was keen on controlling the game and taking down opponents with powerful effects.

Gameplay Insights

  • 1

    The play of 'Midnight Clock' was a pivotal moment. It reshuffled everyone's hand and set a timer for the game, adding an element of urgency and shifting the game dynamics.

  • 2

    The use of 'Land Tax' and 'Esper Sentinel' showcased the strategic play of resource management and card advantage.

  • 3

    The back-and-forth exchanges between Corey and Stephen led to a dynamic and unpredictable game state.

Notable Cards

  • Midnight Clock

    Midnight Clock

  • Esper Sentinel

    Esper Sentinel

  • Land Tax

    Land Tax

Gameplay Summary

This game was an exciting display of the unique commanders from The Lord of the Rings: Tales of Middle-earth set.

The game started off with everyone setting up their boards and strategizing.

The players were cautious, carefully considering their moves and managing their resources.

Corey's deck, led by Shadowfax, Lord of Horses, focused on speed, aiming to get ahead early.

Stephen, commanding Sauron, the Dark Lord, was eager to dominate the game with powerful spells.

These two players, in particular, had a series of back-and-forth exchanges that created a dynamic and unpredictable game state.

A game-changing moment occurred when 'Midnight Clock' was played, reshuffling everyone's hand and setting a timer for the end of the game.

The game concluded in a thrilling finale, but the transcript ends before the winner is revealed.

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