Deck Strategies
Glarb, Calamity's Augur
A ramp-focused deck aiming to quickly build a large board presence and overwhelm opponents, leveraging Glarb's ability to generate value from sacrificing creatures.
Magda, Brazen Outlaw
Treasure generation and artifact synergy to accelerate mana and deploy powerful threats quickly, often aiming for explosive early game plays.
Geralf, the Fleshwright
A graveyard and zombie tribal deck that focuses on recurring threats and controlling the board through reanimation and resilient creatures.
Captain America, First Avenger
An artifact synergy deck that uses artifact ramp, control elements, and aggressive creatures to dominate the board, often locking opponents out with artifact disruption.
Gameplay Insights
- 1
Using Chain of Vapor repeatedly on a key threat effectively stalled a player’s momentum and prevented a potentially game-winning play.
- 2
Force of Vigor was strategically used to clear artifact ramp and disrupt treasure production, slowing down Magda’s acceleration.
- 3
Despite early ramp, inconsistent mana draws significantly limited one player's ability to execute their game plan, highlighting the importance of land sequencing in cEDH.
- 4
Players prioritized artifact and treasure disruption to hinder the fastest deck’s combo potential, which was crucial in controlling the pace of the game.
- 5
Coordinated attacks and removal focused on disabling key mana sources and threats, leading to a lockout scenario and eventual concession.
Notable Cards
Chain of Vapor
Force of Vigor
Magda, Brazen Outlaw
Birds of Paradise
Mox Amber
Summary
The game began with players establishing their mana bases and early board presence, with Magda generating treasures and Glarb setting up ramp. Early turns saw some cautious plays and bluffing attempts, but the board state remained relatively undeveloped. As the game progressed, Geralf and Captain America positioned themselves for powerful plays, with Captain America notably using artifact synergies and mana acceleration. A critical moment occurred when a player used Chain of Vapor repeatedly to bounce a key threat, disrupting the opponent's tempo and locking down the board state. Despite attempts to recover, one player struggled with poor mana draws, which significantly hindered their ability to respond effectively. Eventually, a coordinated attack and artifact disruption from Captain America and Geralf led to the lockout of Magda’s treasure generation and the concession of the game. The game ended with the players reflecting on the impact of early decisions and mana draws on the outcome.