Deck Strategies
Araumi of the Dead Tide
Fill the graveyard rapidly with mill and self-mill effects to fuel recursion and value from creature and artifact interactions, creating a relentless graveyard-based threat.
Rin and Seri, Inseparable
Leverage tribal synergy with cats and dogs, generating tokens and value from spells that target your creatures, aiming for incremental board presence and damage output.
Yorion, Sky Nomad
Use blink effects to repeatedly reuse enter-the-battlefield abilities, combined with ramp and card advantage tools to control tempo and overwhelm opponents.
Feather, the Redeemed
Exploit combat damage triggers combined with instant and sorcery spells to gain incremental advantage, while protecting key creatures with spells like Shelter and Deflecting Swat.
Gameplay Insights
- 1
Feather’s use of Shelter and Deflecting Swat in response to Shriekmaw’s removal was a critical interaction that preserved an important threat and showcased reactive play.
- 2
Yorion’s player tutoring for Farewell indicated a plan to reset the board and disrupt enchantment-based strategies, highlighting the deck’s ability to control the game state.
- 3
Araumi’s early graveyard setup with Stitcher Supplier and Thousand-Year Elixir set the stage for a graveyard recursion engine, pressuring opponents to remove key cards quickly.
- 4
Rin and Seri’s token generation and aggressive swings forced players to make difficult defensive choices, applying early pressure despite heavy board disruption potential.
- 5
The political dynamics and negotiation around targeting and removal shaped the flow of the game, with players choosing when and whom to attack or disrupt carefully to maintain their advantage.
Notable Cards
Shriekmaw
Shelter
Deflecting Swat
Mystical Tutor
Farewell
Thousand-Year Elixir
Elite Guardmage
Summary
The game began with players establishing their board states through typical early ramp and utility plays. Araumi of the Dead Tide focused on filling the graveyard with cards like Stitcher Supplier and Thousand-Year Elixir, preparing for a powerful graveyard recursion strategy. Rin and Seri emphasized tribal synergy by creating tokens and leveraging spells that target their creatures for incremental value. Yorion, Sky Nomad ramped and blinked permanents to generate card advantage and tempo, while Feather, the Redeemed aimed to gain incremental advantage through combat damage and instant/sorcery interactions. A pivotal moment occurred when Araumi attempted to disrupt Feather with Shriekmaw’s evoke, targeting Feather for removal. Feather cleverly responded with Shelter and Deflecting Swat to save itself and redirect the removal, showcasing the deck’s resilience and interaction. Yorion’s player used a Mystical Tutor to find Farewell, a powerful mass exile spell, intending to clear the board of problematic enchantments and creatures. However, the group’s political tension rose as players negotiated and targeted each other, with Rin and Seri’s aggressive token attacks and Feather's combat damage pushing players’ life totals down. Throughout the game, graveyard recursion, token production, and blink effects created a dynamic battlefield with shifting threats. Araumi’s graveyard-centric strategy threatened to overwhelm opponents if allowed to develop, while Yorion’s flicker and board wipes aimed to reset the board. Feather’s reactive and protective spells kept the deck in play despite removal attempts. The game balanced on timing and interaction, with players trying to outmaneuver each other through removal, protection, and combat damage to secure victory.