Bloomburrow upgraded pre-con EP:43 Hazel V Zinnia V Ms. Bumbleflower V Bello [EDH gameplay] #edh thumbnail Blurred backdrop thumbnail
Play a land and PASS! profile icon

Bloomburrow upgraded pre-con EP:43 Hazel V Zinnia V Ms. Bumbleflower V Bello [EDH gameplay] #edh

Play a land and PASS!


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Hazel of the Rootbloom

    Hazel of the Rootbloom

    Build a massive squirrel token army using Druids and token doublers to generate overwhelming board presence and mana for explosive plays.

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

    Leverage the offspring mechanic to create token copies of creatures, especially those with impactful enter-the-battlefield effects, to grow a resilient and synergistic creature base.

  • Ms. Bumbleflower

    Ms. Bumbleflower

    Utilize group hug effects to draw cards and provide buffs selectively, aiming to influence the game by supporting chosen opponents and controlling the flow of advantage.

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    Convert high-cost equipment, artifacts, and enchantments into 4/4 indestructible Elemental creatures with haste to maintain board presence and draw cards through combat damage.

Gameplay Insights

  • 1

    Vince’s decision to go 100% squirrel tokens allowed a focused synergy with token doublers, maximizing the potential of Hazel's mana generation and token creation abilities.

  • 2

    Dan’s use of the offspring mechanic with Zinnia emphasized casting creatures with base power one and paying extra mana to create token copies, effectively doubling his board presence and value.

  • 3

    Chris’s selective group hug approach with Ms. Bumbleflower aimed to balance cooperation and competition by targeting card draw and buffs to specific opponents rather than indiscriminately benefiting the table.

  • 4

    Ken’s overhaul of Bello’s deck to include a heavy artifact and enchantment base allowed him to consistently transform these permanents into resilient elemental creatures, providing indestructibility and card draw options that could weather board wipes.

Notable Cards

  • Hazel of the Rootbloom

    Hazel of the Rootbloom

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

  • Ms. Bumbleflower

    Ms. Bumbleflower

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

  • Evolving Wilds

    Evolving Wilds

  • Solemn Simulacrum

    Solemn Simulacrum

Gameplay Summary

The game began with Vince piloting Hazel of the Rootbloom, focusing heavily on a squirrel token strategy boosted by token doublers and mana acceleration to build a wide board presence.

Dan played Zinnia, Valley's Voice, aiming to capitalize on the new 'offspring' mechanic by casting creatures with base power one and paying extra to create token copies, effectively doubling his board impact with creatures that have beneficial enter-the-battlefield effects.

Chris took on Ms. Bumbleflower, the group hug commander, but adjusted the deck to selectively distribute card draw and buffs to other players, balancing between helping opponents and controlling the pace of the game.

Ken played Bello, Bard of the Brambles, transforming his high-cost equipment, artifacts, and enchantments into formidable 4/4 indestructible Elemental creatures, with the goal of maintaining a resilient board state and drawing cards through combat damage.

Watch on YouTube