Deck Strategies
Hazel of the Rootbloom
Build a massive squirrel token army using Druids and token doublers to generate overwhelming board presence and mana for explosive plays.
Zinnia, Valley's Voice
Leverage the offspring mechanic to create token copies of creatures, especially those with impactful enter-the-battlefield effects, to grow a resilient and synergistic creature base.
Ms. Bumbleflower
Utilize group hug effects to draw cards and provide buffs selectively, aiming to influence the game by supporting chosen opponents and controlling the flow of advantage.
Bello, Bard of the Brambles
Convert high-cost equipment, artifacts, and enchantments into 4/4 indestructible Elemental creatures with haste to maintain board presence and draw cards through combat damage.
Gameplay Insights
- 1
Vince’s decision to go 100% squirrel tokens allowed a focused synergy with token doublers, maximizing the potential of Hazel's mana generation and token creation abilities.
- 2
Dan’s use of the offspring mechanic with Zinnia emphasized casting creatures with base power one and paying extra mana to create token copies, effectively doubling his board presence and value.
- 3
Chris’s selective group hug approach with Ms. Bumbleflower aimed to balance cooperation and competition by targeting card draw and buffs to specific opponents rather than indiscriminately benefiting the table.
- 4
Ken’s overhaul of Bello’s deck to include a heavy artifact and enchantment base allowed him to consistently transform these permanents into resilient elemental creatures, providing indestructibility and card draw options that could weather board wipes.
Notable Cards
Hazel of the Rootbloom
Zinnia, Valley's Voice
Ms. Bumbleflower
Bello, Bard of the Brambles
Evolving Wilds
Solemn Simulacrum
Summary
The game began with Vince piloting Hazel of the Rootbloom, focusing heavily on a squirrel token strategy boosted by token doublers and mana acceleration to build a wide board presence. Dan played Zinnia, Valley's Voice, aiming to capitalize on the new 'offspring' mechanic by casting creatures with base power one and paying extra to create token copies, effectively doubling his board impact with creatures that have beneficial enter-the-battlefield effects. Chris took on Ms. Bumbleflower, the group hug commander, but adjusted the deck to selectively distribute card draw and buffs to other players, balancing between helping opponents and controlling the pace of the game. Ken played Bello, Bard of the Brambles, transforming his high-cost equipment, artifacts, and enchantments into formidable 4/4 indestructible Elemental creatures, with the goal of maintaining a resilient board state and drawing cards through combat damage.