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Talion vs Urza vs Malcolm & Tymna vs najeela cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

    Leverages Talion's triggered ability to drain opponents' life and draw cards whenever they cast spells with mana value one or creatures with power or toughness one, generating card advantage and incremental damage over time.

  • Malcolm, Keen-Eyed Navigator Tymna the Weaver

    Malcolm, Keen-Eyed Navigator & Tymna the Weaver

    Focused on a midrange, grindy approach that combines efficient creatures and card draw engines to outvalue opponents while applying steady pressure and disruption.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Utilizes artifact mana acceleration and powerful artifact synergies to control the board, generate card advantage through cards like Rhystic Study, and disrupt opponents with key hate pieces such as Torpor Orb.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    Aggressively attacks with multiple combat steps enabled by Najeela's ability, aiming to overwhelm opponents quickly with combat damage and token generation.

Gameplay Insights

  • 1

    Talion's life loss and card draw triggers were leveraged early to apply pressure and maintain card advantage by targeting low-cost spells and creatures.

  • 2

    Urza's casting of Torpor Orb was a key disruption piece, preventing opponents from abusing enter-the-battlefield effects and forcing adaptation.

  • 3

    Players prioritized holding up counterspells like Mana Drain and Spell Snare to maintain board control and protect their key plays.

  • 4

    The use of Rhystic Study created taxing draws for opponents, slowing down their development while generating incremental card advantage.

  • 5

    The game featured heavy interaction with multiple counterspell responses in critical turns, highlighting the importance of timing and resource management.

  • 6

    Despite aggressive potential from Najeela's deck, the game tempo was controlled by the heavy artifact and counterspell presence on the board.

Notable Cards

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

  • Rhystic Study

    Rhystic Study

  • Mana Drain

    Mana Drain

  • Torpor Orb

    Torpor Orb

  • Ranger-Captain of Eos

    Ranger-Captain of Eos

  • Siren Stormtamer

    Siren Stormtamer

  • Dark Ritual

    Dark Ritual

  • Spell Snare

    Spell Snare

Gameplay Summary

The game begins with all players establishing their early board states, with Talion applying pressure through card draw and life loss triggers and Malcolm & Tymna setting up a midrange, grindy game plan.

Early interaction is heavy, with counters and removal keeping the board in check.

Urza quickly accelerates mana production, enabling key artifact plays like the Torpor Orb and powerful draw engines such as Rhystic Study.

Najeela focuses on aggressive combat steps but must navigate a disrupted mana base and counterspells. A pivotal moment occurs when Urza resolves a Torpor Orb, significantly hindering creatures with enter-the-battlefield effects, forcing opponents to adapt their strategies.

Multiple spells are countered, and players carefully manage resources like mana and life totals to stay alive.

The game leans toward a longer, resource-intensive battle with heavy interaction, as players seek to assemble their combos and leverage incremental advantages.

The presence of cards like Rhystic Study and Mana Drain underscores the high level of control and disruption throughout the game.

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