Deck Strategies
Alela, Cunning Conqueror
Utilizes enchantments and artifacts to create faerie tokens and achieve board dominance.
Captain N'ghathrod
Focuses on mill strategies, disrupting opponents' libraries while generating advantage.
Mazzy, Truesword Paladin
Centers around enchantments, creating card advantage and controlling the board.
Chainer, Dementia Master
Aims to establish a strong board presence and control the game through recursion and sacrifice effects.
Gameplay Insights
- 1
Fred's usage of Bolas's Citadel to play numerous cards from his library showed the sheer power and potential of the card in a life gain deck.
- 2
Ma's usage of Notion Thief to steal Max's draws showcased a powerful disruption and card advantage tactic.
- 3
Ian's response to Fred's potential win with a Thrilling Encore was a game-changing moment, highlighting the importance of instant-speed responses.
Notable Cards
Bolas's Citadel
Thrilling Encore
Yawgmoth, Thran Physician
Notion Thief
Summary
The game started off with each player setting up their board states and getting their commanders into play. Max, with his Mazzy deck, focused on enchantments, drawing multiple cards with his enchantresses. Fred, piloting his Chainer deck, established a strong presence with Yawgmoth and later a Bolas's Citadel, enabling him to play multiple cards from his library. Despite the card advantage, he was unable to close out the game. Ma, with his Captain N'ghathrod deck, attempted to disrupt his opponents with milling and stealing draw effects. Ian, running his Alela deck, created multiple Faerie tokens and copies of his enchantments. However, the major turning point came when Fred played Gray Merchant with a high devotion to black, knocking out Max and Ma. He then attempted to win by sacrificing enough permanents to use Bolas's Citadel's ability, but Ian responded with a Thrilling Encore, leading to an unknown result.