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Zur vs Karador vs Wyleth vs Otrimi | S2:E12 | EDH Gameplay in the Diamond Commander League MTG

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Zur the Enchanter

    Zur the Enchanter

    Deploy enchantments quickly to control the board and draw cards while using Zur’s ability to fetch key enchantments for removal, protection, and card advantage.

  • Karador, Ghost Chieftain

    Karador, Ghost Chieftain

    Fill the graveyard early to enable reanimation of powerful creatures, maintain board presence, and assemble combos for game-winning interactions.

  • Wyleth, Soul of Steel

    Wyleth, Soul of Steel

    Equip Wyleth with multiple equipments to build a formidable attacking creature that draws cards on combat damage, enabling sustained pressure and combo potential.

  • Otrimi, the Ever-Playful

    Otrimi, the Ever-Playful

    Mutate creatures repeatedly to create a large, resilient mutated creature, leveraging the synergy of various mutate triggers and protection spells to dominate combat.

Gameplay Insights

  • 1

    Karn, the Great Creator was used effectively to eliminate opponent treasures, disrupting mana development and slowing down aggressive strategies.

  • 2

    The use of Animate Dead repeatedly with Karador enabled continuous reanimation of creatures, maintaining a steady stream of board presence and card advantage.

  • 3

    Mutate triggers from Otrimi were strategically employed to bounce key opponent creatures and generate card draw, leveraging the board state manipulation to gain tempo.

  • 4

    Wyleth’s synergy with equipment such as Skullclamp and Sword of Light and Shadow allowed for efficient card draw and life gain, enabling aggressive attacks while sustaining resources.

  • 5

    Protective enchantments like Propaganda and Ghostly Prison were important in stalling opponents' attacks, buying time for key combos and board development.

  • 6

    Sacrificing small creatures to draw cards through Skullclamp and other effects provided critical card advantage and fuel for bigger plays.

Notable Cards

  • Animate Dead

    Animate Dead

  • Skullclamp

    Skullclamp

  • Karn, the Great Creator

    Karn, the Great Creator

  • Land Tax

    Land Tax

  • Propaganda

    Propaganda

  • Ghostly Prison

    Ghostly Prison

  • Sword of Light and Shadow

    Sword of Light and Shadow

  • Blind Obedience

    Blind Obedience

  • Evolutionary Leap

    Evolutionary Leap

  • Auspicious Starrix

    Auspicious Starrix

Summary

The game began with each player developing their board and setting up their strategies aligned with their commanders' strengths. Zur the Enchanter focused on quickly deploying enchantments and drawing cards, while Karador, Ghost Chieftain aimed to fill the graveyard and reanimate key creatures to maintain pressure. Wyleth, Soul of Steel equipped herself with various equipment to build a powerful attacking force, and Otrimi, the Ever-Playful sought to use continuous mutation to create a massive mutated creature to dominate the battlefield. Early plays included ramp, card draw, and tactical creature deployment, with several players activating their commanders and assembling critical pieces such as Animate Dead and Skullclamp to generate value. A significant turning point was the deployment of Karn, the Great Creator, which was used to disrupt opponent resources such as treasures, limiting their mana options. Another pivotal moment was the use of mutating creatures to bounce and disrupt opponents’ permanents, as well as drawing cards and gaining incremental advantages. The battle was punctuated by the use of protective enchantments and creatures, as well as combat damage exchanges that steadily chipped away at players' life totals. The game featured complex interactions including reanimation combos, equipment synergies with Wyleth, and mutation chains from Otrimi that continually evolved board presence. The players maintained pressure through incremental advantages, with the win condition revolving around overwhelming board states via reanimation and mutation-based combat dominance, supported by strong card draw and resource denial elements like Propaganda and Ghostly Prison.

Description

We have some new commanders vs some of the old-timers but they all shine in today’s game of EDH.

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Timestamps: 0:00 Intro 0:29 Commanders and Starting Hands 2:35 Turn One 2:56 Turn Two 3:37 Turn Three 4:20 Turn Four 5:37 Turn Five 6:29 Turn Six 8:20 Turn Seven 11:27 Turn Eight 14:44 Wrap-up 15:45 Hmmmm

Decklists: Zur the Enchanter - www.moxfield.com/decks/BcbbZFbeMUylZ5csyGd_QA Carlos - Karador, Ghost Chieftain - www.moxfield.com/decks/Ry03drXwzka9r2K_b7dgtA Wyleth, Soul of Steel - www.moxfield.com/decks/5WpE4dJkDkyTUp1RWuLFeQ Otrimi, the Ever-Playful - www.moxfield.com/decks/RTN1RHj-6ku0bkBn0GcXUQ

Editors: Carlos Diamond & Jon McManus

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#EDH #Commander #MagictheGathering