Deck Strategies
Orvar, the All-Form
Utilizes copying of cheap and buyback spells to generate massive value and board presence, aiming to overwhelm opponents with repeated spell effects and a flood of Islands.
Etali, Primal Conqueror
Leverages Food Chain to repeatedly cast Etali, exiling cards from opponents' libraries and generating value, with a backup plan of flipping Etali for a pseudo-infect lethal condition.
Hashaton, Scarab's Fist
Focuses on discard synergy combined with Hashaton's triggered ability to copy discarded spells or permanents, enabling powerful combos and value plays in an Esper color shell.
Kinnan, Bonder Prodigy
Ramp-heavy deck that plays mana rocks and creatures to increase mana production, allowing Kinnan to bring out large threats quickly and overwhelm opponents with raw power.
Gameplay Insights
- 1
Kinnan was targeted early with a Lightning Bolt to slow down its ramp potential, showing the threat level it posed to other players.
- 2
Orvar's attempt to go commander on turn one was a bold move to establish early board control via spell copying.
- 3
Arcane Denial was used strategically to counter a Risk Study, limiting card draw advantage and delaying opponents' plans.
- 4
The players carefully timed their plays, often holding back commanders or spells to avoid immediate counterspells and disruption.
- 5
Discard synergy in Hashaton’s deck enabled copying and combo setups that could rapidly escalate the board state.
- 6
Ramp spells such as Grim Monolith and various mana rocks were crucial for accelerating explosive turns in this fast-paced game.
Notable Cards
Food Chain
Grim Monolith
Mox Amber
Lightning Bolt
Arcane Denial
Talisman of Dominance
Psychic Frog
Ranger-Captain of Eos
Strip Mine
Summary
In this cEDH game, four players piloting competitive decks faced off with aggressive and intricate strategies. Early turns featured rapid mana acceleration from Kinnan and Orvar, with Kinnan deploying mana rocks and ramp spells to fuel big plays while Orvar prepared to copy impactful spells. Etali kept a low but threatening presence, aiming to repeatedly cast itself with Food Chain synergy to exile opponents' library cards and maintain pressure. Hashaton leveraged discard and copy interactions, setting up for complex combos and value generation. A key moment involved Kinnan aggressively removing threats early, including a lightning bolt on Kinnan itself to mitigate its rapid ramp. Orvar eyed a turn one commander play to establish dominance through spell copying. The game featured tension around counterspells and interaction, with players holding back their commanders to avoid disruption. Ramp spells such as Grim Monolith and mana rocks were pivotal for enabling explosive turns. Early combat and disruption attempts shaped the board state, with players jockeying for tempo and board presence. The game was a high-speed clash of combo potential and control, with each player trying to outpace the others’ synergy engines.