Deck Strategies
Kodama of the East Tree
Ramp and reanimate large creatures or value targets to control the board and generate incremental advantage, leveraging lands and graveyard recursion.
Tevesh Szat, Doom of Fools
Artifact-based combo deck focusing on generating infinite mana and then using Grinding Station and Mana Vault to mill opponents out or generate overwhelming advantage.
Jeska, Thrice Reborn
Aggressive red-based midrange deck that pressures opponents with damage and disruption, aiming to finish games quickly through combat damage.
Kroxa, Titan of Death's Hunger
Discard and hand disruption focused deck that punishes opponents for playing cards and recurs Kroxa to chip away at opponents' life totals.
Malcolm, Keen-Eyed Navigator
Doosmday combo deck using artifact acceleration and careful sequencing of spells like Lion's Eye Diamond to assemble a storm kill or combo win.
Tymna the Weaver
Card advantage and attrition deck leveraging combat damage to opponents and drawing cards to find key spells and maintain board presence.
Gameplay Insights
- 1
Tevesh Szat’s player used Grinding Station combined with Mana Vault and artifact untapping to generate a potent mill combo that threatened to end the game quickly.
- 2
The use of Wheel of Misfortune caused significant card advantage swings, forcing players to discard and redraw, impacting their strategic options.
- 3
Malcolm’s Doomsday sequence was carefully executed by leveraging artifact mana acceleration and precise spell sequencing, demonstrating the importance of timing and resource management.
- 4
Players prioritized removing or dealing with Magus of the Moon and Blood Moon effects as these disrupted their mana bases, highlighting the impact of land hate in cEDH.
- 5
Kroxa’s recurring discard pressure kept opponents cautious, influencing attack and block decisions throughout the game.
- 6
Responding to key combos with counters or disruption was critical, as allowing Grinding Station or Doomsday to resolve often meant losing the game immediately.
Notable Cards
Grinding Station
Mana Vault
Lion's Eye Diamond
Doomsday
Mystic Remora
Wheel of Misfortune
Magus of the Moon
Mana Crypt
Blood Moon
Summary
The game opened with players developing their mana bases and early board presence, with Kodama of the East Tree setting up ramp and reanimation, Jeska applying pressure with aggressive creatures, and Kroxa leveraging discard and hand disruption. Early interactions revolved around card draw, mana acceleration, and minor skirmishes with creatures like Lionized Lineman. A key turning point occurred when Tevesh Szat established a grinding station combo with mana vault and artifact synergies, enabling a devastating mill engine and card advantage. This combo setup pressured the table significantly, forcing opponents to respond or fall behind. As the midgame progressed, players sought to leverage their tutors and combo enablers. The wheel of misfortune was cast, causing significant disruption and card advantage swings. Malcolm’s Doomsday deck began assembling its kill sequence, utilizing powerful artifact synergies and careful sequencing of spells like Lion's Eye Diamond and Doomsday itself. The grinding station combo from Tevesh and the Doomsday combo from Malcolm created tension on the board with both combos threatening to end the game imminently. The game’s win conditions centered on either the milling combo from Tevesh or the topdeck manipulation and storm kill combo from Malcolm, while Kroxa and Jeska aimed to leverage their discard and aggressive creature strategies to maintain pressure.