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Jon Irenicus vs Miirym, Sentinel Wyrm vs Raggadragga vs Lulu | MTG Commander EDH Gameplay

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Jon Irenicus, Shattered One

    Jon Irenicus, Shattered One

    This deck focuses on forcing opponents to receive and grow undesirable creatures, causing them to attack each other while drawing cards. It leverages sacrifice resistance and a resource engine to generate card advantage and disrupt opponents' boards.

  • Raggadragga, Goreguts Boss

    Raggadragga, Goreguts Boss

    A tribal-focused deck built around aggressive 'mana dog' creatures, supported by anthem effects to boost damage output and pressure opponents with consistent attacks.

  • Lulu, Loyal Hollyphant

    Lulu, Loyal Hollyphant

    Built to generate and recur a swarm of creatures, this deck exploits morbid triggers and graveyard recursion engines to create sustained board presence and value from repeated creature interactions.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    A dragon beatdown deck that aims to control the board with powerful dragon creatures and direct damage spells, though it struggles with color limitations and ramp to consistently deploy large threats.

Gameplay Insights

  • 1

    The use of Propaganda early in the game successfully discouraged attacks against its controller, allowing safe board development.

  • 2

    Safy, Eric’s Daughter was played with the intent to protect the commander via sacrifice, highlighting the value of commander resilience in multiplayer games.

  • 3

    Raggadragga’s anthem effect synergized well with the aggressive 'mana dog' tribal creatures, enabling efficient damage output and forcing opponent decisions during combat.

  • 4

    The Helix Pinnacle was employed as a long-term win condition, demonstrating a slow, incremental approach amidst a faster-paced creature combat environment.

  • 5

    Jon Irenicus’s ability to force opponents to control and grow creatures created political tension and board chaos that could be leveraged for card advantage and combat manipulation.

  • 6

    Players balanced aggression with political considerations, selectively attacking to avoid becoming the primary threat and to preserve favorable table dynamics.

  • 7

    Sigil of the New Dawn enabled continuous recursion of key pieces from the graveyard, forming a resource loop that sustained engine-based gameplay.

  • 8

    The morph creature played added an element of surprise and flexibility, allowing for reactive plays depending on board state.

Notable Cards

  • Jon Irenicus, Shattered One

    Jon Irenicus, Shattered One

  • Raggadragga, Goreguts Boss

    Raggadragga, Goreguts Boss

  • Lulu, Loyal Hollyphant

    Lulu, Loyal Hollyphant

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

  • Propaganda

    Propaganda

  • Selfless Spirit

    Selfless Spirit

  • Dragonborn Champion

    Dragonborn Champion

  • Helix Pinnacle

    Helix Pinnacle

  • Sigil of the New Dawn

    Sigil of the New Dawn

Summary

The game featured four players piloting varied decks centered around new legendary creatures from Commander Legends: Battle for Baldur's Gate. The game began with ramp and development plays, with players establishing board presence primarily through creatures and mana acceleration. Early turns saw the deployment of utility creatures and protective elements such as Propaganda and Selfless Spirit, shaping a cautious board state. The Jon Irenicus deck aimed to leverage an engine that forced opponents to receive and grow unwanted creatures, drawing cards and manipulating combat dynamics, while Raggadragga pushed a tribal theme with aggressive attacks supported by anthem effects. Lulu's deck focused on generating and recurring tokens with morbid synergies, creating value over time. Miirym's deck attempted a straightforward dragon beatdown strategy but struggled with color constraints and board development. Key turning points included the casting of Propaganda to deter attacks, the use of Safy, Eric’s Daughter to protect commanders, and the deployment of Dragonborn Champion and Sakhan to control the battlefield via indirect damage. A notable moment was the use of Helix Pinnacle by one player as a slow but potentially game-ending win condition. Combat exchanges were measured, with players selectively attacking to manage political dynamics. The game showcased layered interactions of sacrifice, recursion, and incremental damage, with engines like Sigil of the New Dawn enabling repetitive resource loops. Although the game was still unfolding near the end of the recorded segment, the use of political threats, board control, and incremental value engines set the stage for a complex multiplayer struggle for dominance.

Description

Decklists & socials below!


Quintessential Commander is a Singapore-based MTG EDH Commander gameplay series where we just want to have fun playing MTG together, joking and laughing around. We aim to produce high-quality, entertaining and fast-paced gameplay videos that will make you LOL.

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In this episode, we feature some new legendary creatures from Commander Legends: Battle for Baldur’s Gate. The top voted pick was Jon Irenicus, Shattered one, and we also feature 2 other suggestions in Raggadragga, Goreguts Boss and Miirym, Sentinel Wurm. Meanwhile, Paul brewed up a very spicy (and squirelly) Lulu, Loyal Hollyphant with Cloakwood Hermit as the background secondary commander.

Stay tuned for our next episode, where we feature the upgraded precons from the same set!


Decklists:

Esmond’s Jon Irenicus, Shattered One: www.moxfield.com/decks/WKX6DW9-B0qS5wDMT6ZiFQ

Liang Ying’s Miirym, Sentinel Wurm: www.moxfield.com/decks/yzYBkQnoCk6tgYiiJBF6RA

Matthew’s Raggadragga, Goreguts Boss: www.moxfield.com/decks/oEHUUDiT_ESn1INBCCirKA

Paul’s Lulu, Loyal Hollyphany & Cloakwood Hermit: www.moxfield.com/decks/gU4t_SQE0UWrN3YTklr4KA


Socials: Esmond on Twitter: twitter.com/EzzyHey Games Haven Singapore: www.gameshaventcg.com Games Haven Facebook: www.facebook.com/gameshavensg Games Haven Instagram: @Games_Haven_SG

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