Deck Strategies
Chatterfang, Squirrel General
Generate a large number of squirrel tokens through Chatterfang’s ability and token doublers, then leverage aristocrats effects and combat damage to drain opponents and secure victory.
Edric, Spymaster of Trest
Play numerous evasive creatures to maximize card draw, chain multiple extra turn spells to extend the game, and finish with a large pump spell like Craterhoof Behemoth or Triumph of the Horde.
Omnath, Locus of Rage
Ramp aggressively into Omnath and play lands repeatedly to generate 5/5 elemental tokens via landfall, drawing cards and maintaining board dominance with elemental synergies.
Bruvac the Grandiloquent
Mill opponents heavily with powerful milling spells and trigger Bruvac’s ability to multiply milling, combined with clone effects to bypass legend rules and control the game through disruption.
Gameplay Insights
- 1
Chaining multiple extra turn spells allowed Edric to draw heavily and maintain tempo, forcing opponents to respond quickly or risk losing.
- 2
Bruvac’s ability to clone milling effects bypassed legend rules, amplifying the milling strategy and accelerating opponent deck depletion.
- 3
Omnath’s landfall triggers generated a wide board of 5/5 Elemental tokens, which could overwhelm opponents if not answered immediately.
- 4
Chatterfang’s token generation combined with aristocrats synergies created sustained pressure, rewarding incremental token growth and combat damage.
- 5
Key interaction moments involved players using counterspells and removal to delay or disrupt powerful spells like Craterhoof Behemoth and Tempt with Vengeance.
Notable Cards
Nexus of Fate
Verdant Embrace
Craterhoof Behemoth
Tempt with Vengeance
Abrupt Decay
Cyclonic Rift
Force of Negation
Eternal Witness
Summary
The game started with all players establishing their early boards, ramping, and setting up their respective strategies. Bryce on Chatterfang focused on producing a swarm of squirrel tokens and leveraging aristocrats-style synergies to drain the table and push for a win. Jordan with Edric capitalized on evasion creatures and card draw engines, aiming to chain multiple extra turns and finish with a large Craterhoof Behemoth or Triumph of the Horde. Spencer played Omnath, Locus of Rage, ramping aggressively to produce 5/5 elemental tokens from landfall triggers while drawing cards and maintaining a strong presence on board. Jon S piloted Bruvac, aggressively milling opponents while using clone effects to multiply the milling impact and control the game through disruption. Key turning points included the deployment of multiple extra turn spells, notably Nexus of Fate, allowing Jordan to chain turns and draw heavily, threatening a quick win with Edric's synergy. Bryce responded by casting Verdant Embrace and Chatterfang to generate tokens and pressure opponents. Meanwhile, Spencer's Omnath created numerous elemental tokens, threatening wide board presence. Jon S leveraged Bruvac's mill abilities and board control spells like Abrupt Decay and Cyclonic Rift to disrupt opponents' plans. The game featured heavy interaction around card advantage and board state, with each player attempting to leverage their commander’s strengths. The gameplay climaxed with Spencer casting Tempt with Vengeance to flood the board with Elemental tokens, creating a lethal board presence that forced defensive plays from others. Overall, the game highlighted unique win conditions: token swarm and aristocrats for Chatterfang, evasive swarm and extra turns for Edric, landfall elemental hordes for Omnath, and mill-control combo for Bruvac.