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How Many Triggers Is Too Many? | Animar x Tymna/Kraum x Tivit x Kinnan | #magicthegathering #cedh

Double Sleeved MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Focuses on generating large amounts of mana by leveraging creatures with noncreature mana abilities and ramp spells, aiming to cast big threats and combo pieces quickly.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Utilizes repeated casting and evoking of creatures to generate value and incremental advantage, often employing spells that trigger on enters-the-battlefield effects.

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Builds up +1/+1 counters while reducing the cost of creature spells, enabling a cascade of value creatures and powerful combo synergies to overwhelm opponents.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Kraum, Ludevic's Opus and Tymna the Weaver

    Combines aggressive card draw and disruption with a balanced approach of tempo and value, using their synergistic abilities to maintain pressure and control the game state.

Gameplay Insights

  • 1

    Players heavily relied on card draw triggers from Ristic Study and Smothering Tithe to generate incremental advantage and mana acceleration through treasure tokens.

  • 2

    Counterspell wars involving Swan Song, Flusterstorm, and Mindbreak Trap created complex stack interactions that determined the flow of the game and protected key spells and combos.

  • 3

    Strategic timing of tutors and disruption spells, such as Vampiric Tutor and Pyroblast, allowed players to interrupt opponents' critical plays and maintain board presence.

  • 4

    Mana management was critical, with players carefully deciding when to pay for taxing effects to preserve resources for their own spells.

  • 5

    The use of Cavern of Souls naming relevant creature types ensured critical creatures like Animar and Drifters resolved despite heavy counterspell presence.

  • 6

    Players demonstrated patience by sometimes choosing not to draw additional cards from Ristic Study to avoid overextension or triggering opponents' counterspells.

  • 7

    The mid-game grind showcased the importance of resource denial and incremental advantage in high-level Commander games, where outright aggression is balanced with disruption and spell control.

Notable Cards

  • Smothering Tithe

    Smothering Tithe

  • Cavern of Souls

    Cavern of Souls

  • Chrome Mox

    Chrome Mox

  • Mox Opal

    Mox Opal

  • Vampiric Tutor

    Vampiric Tutor

  • Swan Song

    Swan Song

  • Flusterstorm

    Flusterstorm

  • Mindbreak Trap

    Mindbreak Trap

  • Pyroblast

    Pyroblast

  • Grand Arbiter Augustin IV

    Grand Arbiter Augustin IV

  • Esper Sentinel

    Esper Sentinel

  • Arcane Signet

    Arcane Signet

  • Chromatic Lantern

    Chromatic Lantern

  • Fastbond

    Fastbond

  • Lightning Bolt

    Lightning Bolt

  • Windswept Heath

    Windswept Heath

  • Volcanic Island

    Volcanic Island

  • Scalding Tarn

    Scalding Tarn

Summary

The Commander game featured an intense multiplayer interaction centered around heavy spellcasting and counterplay, particularly involving multiple triggers from cards like Ristic Study and Smothering Tithe. Early turns saw key mana acceleration plays, including casting Animar and setting up mana rocks such as Mox Opal, Soul Ring, and Chrome Mox. Players utilized Cavern of Souls and other protection to ensure critical creatures entered the battlefield uncountered. The game quickly evolved into a high-stakes mid-range grind, with players leveraging card draw engines and taxing effects to maintain resources and tempo. A pivotal moment occurred when multiple players began to chain spells and responses, including counters like Swan Song, Flusterstorm, and Mindbreak Trap, resulting in a flurry of triggers and treasure token generation. This complex interaction showcased the delicate balance of resource management and timing in cEDH games. The mid-game also featured strategic use of tutors and defensive spells, such as Vampiric Tutor and Pyroblast, to disrupt opponents’ key plays. Despite the chaotic stack and numerous triggers, the players carefully navigated through, setting up for a slow build toward their win conditions through incremental advantage and control.

Description

Deck lists: Kinnan (Bryan): www.moxfield.com/decks/Ck4u7tvtrkScAog-pksp6g

Tivit (Nate): www.moxfield.com/decks/5sDAXkPV8EWSgBJ-OeMK8g

Animar (The Cake Master): www.moxfield.com/decks/qq1X1j7CEkKG2W62zUpzZw

Tymna / Kraum (Seth): www.moxfield.com/decks/6QlL_R3XC0-5UMpXwTvGkA

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