TMNT x MTG 🐢 Commander Battle! Krang vs. Raph & Mikey vs. Heroes in a Half Shell vs. Super Shredder thumbnail Blurred backdrop thumbnail

TMNT x MTG 🐢 Commander Battle! Krang vs. Raph & Mikey vs. Heroes in a Half Shell vs. Super Shredder

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Commander Arcade 46 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Heroes in a Half Shell

    Heroes in a Half Shell

    Utilizes all five colors to cast a suite of Teenage Mutant Ninja Turtles and support creatures, focusing on +1/+1 counters and card draw to build a resilient and synergistic board presence.

  • Krang, Utrom Warlord

    Krang, Utrom Warlord

    Builds a powerful artifact creature army, using Krang's anthem effect to give all artifact creatures flying, trample, indestructible, and haste, enabling swift and hard-to-block attacks.

  • Raph & Mikey, Troublemakers

    Raph & Mikey, Troublemakers

    Attacks to reveal and deploy creatures from the top of the library directly into combat, quickly swarming the board with creatures to apply pressure and maintain momentum.

  • Super Shredder

    Super Shredder

    Grows larger with every permanent that leaves the battlefield by gaining +1/+1 counters, aiming to dominate combat early and maintain board control through incremental growth.

Gameplay Insights

  • 1

    Super Shredder rapidly accumulated +1/+1 counters from various permanents leaving the battlefield, increasing threat level early and forcing opponents to respond quickly.

  • 2

    Krang's ability to grant flying, trample, indestructible, and haste to all artifacts created a resilient and aggressive artifact army that was difficult to block or remove.

  • 3

    Raph & Mikey's attack-triggered ability to reveal and deploy creatures accelerated board development and kept opponents on the defensive.

  • 4

    The multi-color ramp and artifact synergies in Heroes in a Half Shell allowed for flexible responses and incremental value generation through counters and card draw.

  • 5

    Players used land sacrifice and fetch effects like Riveters Outlook and Öza's Cave to efficiently fix mana and accelerate deployment of game-winning threats.

Notable Cards

  • Super Shredder

    Super Shredder

  • Krang, Utrom Warlord

    Krang, Utrom Warlord

  • Raph & Mikey, Troublemakers

    Raph & Mikey, Troublemakers

  • Plague Myr

    Plague Myr

Gameplay Summary

The game began with each player setting up their thematic Turtle-themed decks and ramping into their commanders: Heroes in a Half Shell, Krang, Utrom Warlord, Raph & Mikey, Troublemakers, and Super Shredder.

Early turns focused on land drops and artifact ramp to enable powerful plays later.

Super Shredder grew quickly as permanents left the battlefield, gaining multiple +1/+1 counters and threatening to dominate combat.

Meanwhile, Krang leveraged his ability to grant flying, trample, indestructible, and haste to all artifact creatures, preparing to overwhelm opponents with a formidable artifact army.

Raph & Mikey aimed to cheat creatures into play attacking alongside them, generating aggressive pressure and card advantage.

Heroes in a Half Shell utilized a five-color strategy to deploy versatile creatures and bonuses, including infect creatures to add a unique win condition.

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