WE PLAYED OUR FASTEST DECKS – Shroofus vs Eshki vs Chatterfang vs Toph thumbnail Blurred backdrop thumbnail

WE PLAYED OUR FASTEST DECKS – Shroofus vs Eshki vs Chatterfang vs Toph

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Manasplaining 42 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

    Flood the board with squirrel tokens, pump them using Chatterfang's doubling ability, and overwhelm opponents with wide, aggressive attacks.

  • Toph, Greatest Earthbender

    Toph, Greatest Earthbender

    Animate lands as creatures with +1/+1 counters, boost them further, and leverage double strike to deal heavy combat damage quickly.

  • Shroofus Sproutsire

    Shroofus Sproutsire

    Generate multiple saplings and poison counters to incrementally damage opponents through numerous small creatures connecting.

  • Eshki, Temur's Roar

    Eshki, Temur's Roar

    Grow Eshki with every creature cast, draw cards, and deal damage to all opponents repeatedly to control the board and apply pressure.

Gameplay Insights

  • 1

    Dane's Shroofus reaching 66/6 and producing eight saplings created a massive board state that pressured multiple opponents simultaneously.

  • 2

    Jake's casting of creatures with Eshki triggered damage to all opponents and card draw, allowing sustained aggression and maintaining card advantage.

  • 3

    Sam used defensive creatures and Skullclamp to maintain card draw and blockers but struggled to keep pace with the explosive growth of opposing boards.

  • 4

    Hamish's Toph transformed lands into creatures with double strike, turning his mana base into an offensive weapon and increasing board presence significantly.

  • 5

    The players carefully managed blockers and damage assignments to survive the early aggression, highlighting the importance of incremental damage over single-turn kills in this fast format.

Notable Cards

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

  • Toph, Greatest Earthbender

    Toph, Greatest Earthbender

  • Shroofus Sproutsire

    Shroofus Sproutsire

  • Eshki, Temur's Roar

    Eshki, Temur's Roar

  • Elvish Mystic

    Elvish Mystic

  • Skullclamp

    Skullclamp

  • Blossoming Defense

    Blossoming Defense

  • Nylea, Keen-Eyed

    Nylea, Keen-Eyed

  • Raging Ravine

    Raging Ravine

  • Talisman of Impulse

    Talisman of Impulse

Gameplay Summary

The game featured a high-speed, aggressive clash between four distinctly fast Commander decks focused on early dominance and rapid damage.

Sam, piloting Chatterfang, Squirrel General, aggressively flooded the board with squirrels, leveraging Chatterfang's ability to double the squirrel tokens and pump them for a wide, fast attack.

Dane's Shroofus Sproutsire deck aimed to generate saplings and poison counters, focusing on quick incremental damage through multiple small hits.

Jake's Eshki, Temur's Roar deck utilized a powerful ability to grow Eshki with each creature cast and deal damage to all opponents, creating a significant threat through massive spells and repeated damage triggers.

Hamish's Toph, Greatest Earthbender deck took a unique approach by animating lands into creatures, boosting their power with +1/+1 counters and granting them double strike, turning the manabase into a potent offensive force. Key turning points included Dane's Shroofus growing to an enormous 66/6 and creating many sapplings to swarm the table, and Jake's Eshki increasing in power while drawing cards and dealing damage to all opponents.

Sam's Chatterfang capitalized on token generation to pressure opponents but struggled against board control and removal.

Hamish's Toph amplified his lands with counters and double strike, posing a serious threat through sheer power and combat damage.

The game revolved around each player maximizing early board presence and damage output, with multiple simultaneous threats forcing careful blocking and prioritization.

The fast-paced damage exchanges and combos culminated in a chaotic, close-quarters battle focusing on incremental damage rather than a single combo finish.

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