Early alliances are made (then SHATTERED) with JoeTheMagicGatherer and Alowsi! | GtG #19 thumbnail Blurred backdrop thumbnail

Early alliances are made (then SHATTERED) with JoeTheMagicGatherer and Alowsi! | GtG #19

Garage The Gathering profile icon
Garage The Gathering 21 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Bohn, Beguiling Balladeer

    Bohn, Beguiling Balladeer

    Copies opponent's creatures and abilities to create value and control the board, disrupting others while building a versatile board presence.

  • Merry, Warden of Isengard Pippin, Warden of Isengard

    Merry, Warden of Isengard & Pippin, Warden of Isengard

    Generate food tokens to fuel creature buffs and haste, enabling a wide swarm of soldiers to attack aggressively and overwhelm opponents.

  • J. Jonah Jameson

    J. Jonah Jameson

    Focus on aggressive creatures with menace and ramp to quickly apply pressure, leveraging thematic synergy around suspicion and threats.

  • Terra, Herald of Hope

    Terra, Herald of Hope

    Recursion of small-power creatures from the graveyard to generate value and board presence, combined with subtle control elements and incremental advantage.

Gameplay Insights

  • 1

    Players formed early alliances through mana sharing and temporary non-aggression pacts to stabilize the board before conflicts escalated.

  • 2

    Alexios, Damos of Cosmos served as a key threat that grew larger each turn, forcing players to prioritize removal or risk losing control of the game.

  • 3

    The food token mechanic from Merry & Pippin created a powerful synergy by giving creatures haste and buffs, enabling sudden aggressive swings.

  • 4

    Joe’s use of Edgin’s copying ability allowed him to mimic and benefit from opponents’ plays, adding versatility and unpredictability to his approach.

  • 5

    Joel's ramp and aggressive creatures with menace pressured opponents early, but he had to balance aggression with diplomacy to avoid becoming a target too soon.

Notable Cards

  • Mind Stone

    Mind Stone

  • Birds of Paradise

    Birds of Paradise

Gameplay Summary

The game begins with players establishing their board states cautiously, focusing on ramp and early plays.

Joe, playing Edgin, leverages his commander’s ability to copy and generate value from opponents’ creatures.

Alowsi, piloting the Merry & Pippin deck, focuses on creating food tokens and buffing a wide army of soldiers to prepare for a large, aggressive attack.

Joel’s J. Jonah Jameson deck plays aggressively with menace creatures and ramp, creating pressure early on, while Dom’s Terra deck uses graveyard recursion to reuse creatures with power three or less, aiming for incremental advantage and value. Early alliances form around mana and board state support, such as Joel receiving a Soul Ring from Joe, and temporary peace deals to avoid attacks.

However, tension rises as Alexios, Damos of Cosmos enters the battlefield, growing stronger each turn and forcing players to react.

The game’s momentum shifts as combat and combat triggers increase pressure, with players exchanging blows and building their threats.

The key moment revolves around the growing threat of Alexios and the food token synergy from Merry & Pippin, with players needing to balance offense and defense while watching for turns when these synergies can overwhelm the table.

The game is set up for a dynamic mid-game where early alliances give way to conflict and attempts to capitalize on board states.

Watch on YouTube