Deck Strategies
Tazri, Beacon of Unity
Focuses on venturing into dungeons to generate incremental benefits and treasure tokens, assembling a party for value and board presence.
Neera, Wild Mage
Relies on unpredictable and 'irresponsible' spellcasting to generate chaos and capitalize on spells that are seldom cast, aiming for high variance outcomes.
Myrkul, Lord of Bones
Plays a sacrifice and recursion tribal strategy centered around creatures dying to trigger Myrkul’s ability, generating card advantage and board resilience.
Jeska, Thrice Reborn & Kamahl, Heart of Krosa
Uses combat lands and Jeska’s ping ability to control the board through aggressive attacks and targeted removal, leveraging lands as creatures for combat.
Gameplay Insights
- 1
Jeska, Thrice Reborn’s removal of Yuan-Ti Malison was a crucial disruption to Tazri’s dungeon progression and treasure generation, preventing a potential snowball effect.
- 2
Pir’s Whim was used strategically to force opponents to sacrifice artifacts or enchantments, allowing Myrkul’s player to draw a card and thin the board of resources.
- 3
The use of combat lands by Jeska & Kamahl’s player provided a unique approach to aggression, turning lands into threats and enabling combat damage-based removal.
- 4
Tazri’s consistent venturing into dungeons early on built pressure but became vulnerable after Jeska’s intervention, highlighting the importance of timing in disrupting synergies.
- 5
Neera’s deck embraced a high-risk, high-reward style by focusing on casting spells unlikely to be cast in other decks, adding an unpredictable element to the gameplay.
Notable Cards
Jeska, Thrice Reborn
Yuan-Ti Malison
Pir's Whim
Morbid Opportunist
Elvish Reclaimer
Izzet Signet
Expressive Iteration
Summary
The game began with typical land drops and early ramp spells as each player set up their board. Tazri, Beacon of Unity focused on venturing into dungeons to build incremental advantages, while Myrkul, Lord of Bones aimed to maintain board presence through sacrificing and recurring creatures. Neera, Wild Mage played a chaotic spellcasting strategy with unpredictable spells, and Jeska & Kamahl utilized combat lands and Jeska’s ping ability to control early threats. A key turning point occurred when Jeska, Thrice Reborn entered the battlefield and immediately removed a loyalty counter to eliminate a Yuan-Ti Malison that was venturing into dungeons, effectively shutting down Tazri’s dungeon progression and preventing further treasure generation. This disruption slowed the dungeon party plan significantly. Meanwhile, Myrkul's sacrifice synergy and Jeska & Kamahl's aggressive combat lands kept the pressure on the table. Neera’s reckless spellcasting added a layer of unpredictability, investing heavily in spells that were rarely cast before. The game’s momentum hinged on Jeska’s timely removal and Myrkul’s recurring threats, setting up for a midgame of attrition and board control.