Deck Strategies
Clive, Ifrit's Dominant
Ramp aggressively with red mana sources and haste enablers to flood the board with large creatures and deal fast damage.
Terra, Magical Adept
Utilize Final Fantasy summons and sagas to control the board and copy powerful effects, focusing on a midrange strategy with big creatures and control elements.
Choco, Seeker of Paradise
Build a bird tribal deck that generates tokens and ramps lands through attacking, using Choco’s ability to dig for lands and grow with landfall triggers.
Cloud, Midgar Mercenary
Equip Cloud with powerful equipment like the Buster Sword to double triggered abilities and boost combat damage, playing a Voltron style deck focused on weapon synergies.
Gameplay Insights
- 1
Clive’s early play of Fire Crystal enabled red spells to cost less and granted haste to creatures, allowing for aggressive early threats.
- 2
Terra’s use of Ixion to exile Cloud temporarily slowed down Cloud’s aggressive equipment strategy, buying time for other players.
- 3
Choco’s bird tokens and land ramping ability synergized well to increase board presence and power through landfall triggers.
- 4
Cloud’s ability to double triggered equipment effects with the Buster Sword provided significant value and damage output potential.
- 5
The interaction of multiple players creating bird tokens through spells like Serenade highlighted the tribal synergy in Choco’s deck.
- 6
Early plays of mana ramp and utility lands set the stage for midgame explosive plays by all players.
Notable Cards
Terror of the Peaks
Choco, Seeker of Paradise
Cloud, Midgar Mercenary
Buster Sword
Birds of Paradise
Esper Sentinel
Summary
The game featured a casual, thematic battle between four Final Fantasy-inspired Commander decks, each piloted by different players. Clive, Ifrit's Dominant, focused on aggressive red ramp and generating haste creatures, quickly establishing a threatening board presence with cards like Terror of the Peaks. Terra, Magical Adept, leveraged a suite of Final Fantasy summons and sagas, including Ixion, to control the board by temporarily exiling threats while aiming to copy and benefit from powerful summons. Choco, Seeker of Paradise, built a bird tribal strategy that aimed to generate numerous bird tokens and ramp lands through attacking, utilizing Choco's ability to dig through the deck and put lands onto the battlefield, thereby growing in power with landfall triggers. Cloud, Midgar Mercenary, centered on equipping powerful weapons like the Buster Sword to double triggered abilities and enhance Cloud’s combat effectiveness, aiming for a Voltron style of play.