Deck & Commander Strategies

Kardur, Doomscourge
Artifact-centric ramp and control, utilizing key artifacts like Mystic Forge and Bolas's Citadel to manipulate the top of the deck and maintain card advantage, combined with reanimation for value and disruption.

Tinybones, Bauble Burglar
Recursion and sacrifice synergy focused on generating value from baubles and small creatures, disrupting opponents with targeted discard and removal spells, and leveraging graveyard interactions.

Nekusar, the Mindrazer
Wheel and damage synergy, forcing opponents to draw cards and lose life while accelerating card draw for himself with speed counters; aims to win through incremental damage and card advantage loops.

The Speed Demon
Aggressive and tempo-focused, using speed counters to draw additional cards and generate value quickly, aiming to outpace opponents with fast threats and repeated end-step draws.
Gameplay Insights
- 1
Speed Demon player efficiently used speed counters to draw extra cards and increase tempo, enabling continuous end-step draws that pressured opponents.
- 2
Nekusar's incremental damage from forced draws and damage synergy steadily lowered opponents' life totals while maintaining card advantage.
- 3
Kardur's use of Mystic Forge and Bolas's Citadel established card filtering and resource advantage, setting up a late-game combo finish.
- 4
Targeted interaction such as Reanimate on Grief and Mana Drain on Vexing Devil helped control the board and disrupt opponents' key plays.
- 5
The final win involved a repetitive top-deck manipulation with Sensei's Top combined with life gain to enable a lethal combo, showcasing classic cEDH combo strategy.
Notable Cards
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Talisman of Indulgence
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Grief
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Mystic Forge
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Bolas's Citadel
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Vampiric Tutor
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Reanimate
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Mana Drain
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Vexing Devil
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Bloodchief Ascension
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Imperial Seal
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Arcane Signet
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Mox Diamond
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Ancient Tomb
Gameplay Summary
The game started with players developing their mana bases and setting up early plays, including ramp spells like Soul Ring and mana rocks such as Lotus Pedal and Talisman of Indulgence.
The Speed Demon deck quickly gained momentum by casting its namesake commander and accumulating speed counters to draw extra cards and accelerate its game plan.
Nekusar applied constant pressure with his damage-dealing effects and card draw synergies, steadily draining opponents' life totals.
Tinybones utilized recursion and disruption with spells like Grief and Vampiric Tutor, focusing on generating value through baubles and sacrifice effects.
Kardur, Doomscourge leaned into a combination of artifact ramp and key reanimation plays, eventually landing powerful pieces like Mystic Forge and Bolas's Citadel to control the game state.
A pivotal moment came when Nekusar was able to chain card draw and damage through speed counters, pressuring multiple opponents simultaneously.
Meanwhile, the presence of board disruption and targeted interaction, such as the use of Reanimate to bring back Grief and mana drains on Vexing Devil, kept the game dynamic and hostile.
The game concluded with a successful loop involving Sensei's Top and incremental life gain to enable a lethal 'death star' style finish by Nekusar, demonstrating a classic cEDH win condition based on incremental advantage and control over the game.
The players wrapped up on good terms, having showcased a fast-paced and interaction-heavy cEDH game.












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