Deck Strategies
Sisay, Weatherlight Captain
Focuses on assembling legendary creatures and generating tokens that grow with +1/+1 counters, enabling a wide board presence and incremental buffs.
Narset, Enlightened Master
Utilizes noncreature spells to generate extra combat steps and card advantage, applying pressure through spellcasting and combat damage.
Tymna the Weaver & Ravos, Soultender
Leverages life gain and card draw from combat damage, with recursion and token generation to maintain board presence and resource advantage.
Thrasios, Triton Hero & Reyhan, Last of the Abzan
Focuses on +1/+1 counter synergies and value creatures to build incremental advantage, leveraging commanders’ abilities to manipulate counters and board state.
Gameplay Insights
- 1
The use of Legions Landing to create tokens and then transform into a land that generates tokens was pivotal in maintaining board presence for Dylan’s deck.
- 2
Phil’s decision to cast Divinity of Pride as a board wipe selectively removed threats while preserving his own board state, swinging tempo in his favor.
- 3
Luke’s Narset leveraged spells like Face Fetter and Jeskai Ascendancy to disrupt opponents and generate card advantage, maintaining pressure through repeated combat phases.
- 4
Martin’s timely use of Kokusho and Windgrace's Judgment helped control the board and generate significant life swings, crucial against aggressive token strategies.
- 5
The interaction between commanders and sacrifice effects, such as sacrificing tokens to trigger abilities or protect key creatures, played a significant role in combat and resource management.
- 6
Gideon’s emblem and his ability to become a large creature forced opponents to attack unfavorably, disrupting their combat plans and providing defensive utility.
Notable Cards
Divinity of Pride
Kokusho, the Evening Star
Erebos, God of the Dead
Windgrace's Judgment
Summary
The game featured a dynamic four-player EDH match where each player piloted synergistic decks with strong commanders and unique strategies. Early turns saw the development of board presence through creatures like tokens from Legions Landing and multiple planeswalkers including Gideon, Battle-Forged. Sisay, Weatherlight Captain, and Narset, Enlightened Master contributed to the strengthening of board control and card advantage, with Narset applying pressure through spells and combat damage. A key turning point occurred when Phil’s Sisay deck leveraged the token generation and +1/+1 buffs to create a threatening army, while Dylan's Tymna and Ravos deck focused on life gain and card draw to maintain resources. Midgame featured several impactful plays including a board wipe with Divinity of Pride which reset some of the board state but left key creatures intact. Phil's casting of Academy Headmaster added to the pressure with additional tokens and synergy. Luke's Narset used powerful spells to hinder opponents and maintain tempo, while Martin's Thrasios and Reyhan deck utilized creatures like Kokusho and creatures with counters to apply incremental advantage. Combat was highly interactive, with players blocking strategically and using abilities such as sacrifice and life payment to trigger effects. The game progressed with careful management of resources, positioning for lethal attacks, and leveraging commanders’ abilities to dominate the battlefield.