Top 8 Gameplay - ZAP MONTHLY 2/22 w/ EN Commentary [Duel Commander-EDH] - Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Top 8 Gameplay - ZAP MONTHLY 2/22 w/ EN Commentary [Duel Commander-EDH] - Magic: The Gathering

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Wernog, Rider's Chaplain

    Wernog, Rider's Chaplain

    Likely focused on white magic and controlling the board through small efficient creatures and removal.

  • Bjorna, Nightfall Alchemist

    Bjorna, Nightfall Alchemist

    Aggressive tempo with creatures and possibly leveraging instants and sorceries to control the pace of the game.

  • Lurrus of the Dream-Den

    Lurrus of the Dream-Den

    Graveyard recursion, recurring low-cost creatures and artifacts to maintain board presence and value over time.

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

    Sacrifice and removal synergy, using the ability to sacrifice creatures to destroy opposing permanents or threats, while leveraging graveyard interactions.

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    Artifact ramp and value generation, producing tokens and accelerants to outpace opponents.

  • Isamaru, Hound of Konda

    Isamaru, Hound of Konda

    Aggressive early game with strong, low-cost creatures aimed at quick damage and pressure.

Gameplay Insights

  • 1

    Using Grist's sacrifice ability on stack to remove threats while baiting opponents into inefficient blocks was a key tactical move.

  • 2

    Players balanced between maintaining board presence with token production and controlling opponents' resources through targeted removal spells.

  • 3

    The interaction between graveyard recursion decks and artifact-based token strategies created a dynamic tension influencing players' decisions on when to commit resources or hold back.

  • 4

    The use of Portable Hole and similar efficient removal spells helped manage problematic creatures and artifacts, often swinging tempo in favor of the user.

  • 5

    The timing and sequencing of plays like casting Expressive Iteration and activating abilities were crucial for maximizing card advantage and survival chances under pressure.

Notable Cards

  • Vengevine

    Vengevine

  • Dress Down

    Dress Down

  • Terminate

    Terminate

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

  • Lurrus of the Dream-Den

    Lurrus of the Dream-Den

  • Portable Hole

    Portable Hole

  • Expressive Iteration

    Expressive Iteration

  • Lightning Bolt

    Lightning Bolt

Gameplay Summary

The game featured a dynamic and diverse matchup among six different commanders, showcasing an interesting mix of strategies including artifact sacrifice, graveyard recursion, and aggressive tempo plays.

Early turns saw the Retro-Fitter Foundry tokens and artifact synergies being utilized to manage board presence, while Grist, the Hunger Tide was pivotal for controlling opposing planeswalkers and recurring creatures.

The Lurrus deck attempted to stabilize by leveraging graveyard recursion and token production, while opponents used removal spells like Dress Down and Terminate to maintain board control.

Key moments included clever use of Grist's ability to sacrifice creatures to eliminate threats and the interaction between Vengevine and other graveyard-based cards, which constantly challenged the board state.

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