Deck Strategies
Araumi of the Dead Tide
This deck aims to use Araumi's ability to encore value creatures and set up a winning position, often involving Thassa's Oracle and Demonic Consultation.
Tymna the Weaver/Tana, the Bloodsower
The deck aims to use Tymna's card draw and Tana's token generation to set up a board presence, working towards a Kiki-Jiki combo finish.
Urza, Lord High Artificer
This deck seeks to leverage Urza's abilities to generate mana and control the board, aiming to create infinite mana with Hullbreaker Horror and zero-drop artifacts.
Jhoira, Weatherlight Captain
The deck aims to cast low-cost artifacts to draw cards with Jhoira's ability, using cost reducers and refunders, as well as draw engines like The Reality Chip, to sustain a storm of spells.
Gameplay Insights
- 1
Spleenface's early Araumi and Mystic Remora set up a significant card advantage and board presence.
- 2
Jim's early Urza and Static Orb played a key control role, disrupting opponents' strategies.
- 3
Spleenface's game-winning combo of Thassa's Oracle and Demonic Consultation demonstrates the power of this interaction in Araumi decks.
- 4
Jim's attempt to find a counterspell with Urza's activation shows the utility of Urza's ability in reactive situations.
Notable Cards
Araumi of the Dead Tide
Mystic Remora
Urza, Lord High Artificer
Static Orb
Jhoira, Weatherlight Captain
Wishclaw Talisman
Thassa's Oracle
Demonic Consultation
Summary
The game started off with all players executing their respective strategies effectively. Araumi's player, Spleenface, was the first to establish a significant board presence with an early Araumi and a Mystic Remora to generate card advantage. Tymna/Tana player, Papiphobia, set up his mana base and started attacking with Tymna to draw cards. Urza's player, Jim, managed to cast an early Urza and a Static Orb to disrupt opponents' plans, while Jhoira's player, Sequeira, cast Jhoira and started drawing cards with her ability. However, Araumi's dominant position was solidified when Spleenface cast Thassa's Oracle and activated Wishclaw Talisman to search for Demonic Consultation. Despite Jim's attempt to find a counterspell by activating Urza, the Consultation resolved, exiling Spleenface's library and winning him the game with Thassa's Oracle's ability.