Deck & Commander Strategies

Tymna the Weaver and Thrasios, Triton Hero
Utilizes value creatures and mana generation from Gaia's Cradle to produce infinite mana with Devoted Druid and Hazoret's Brewmaster, then draws their deck and wins using Finale of Devastation or the Oracle of Demonic Consultation combo.

Sisay, Weatherlight Captain
Focuses on deploying numerous legendary creatures to generate infinite mana through Derevi and Gaia's Cradle, enabling Sisay's activated ability to tutor and cast powerful combos like Saheeli and Mount Doom to close out the game.

Rograkh, Son of Rohgahh and Thrasios, Triton Hero (Semi-Blue)
Ramps aggressively to cast large threats and assembles infinite mana combos using Boreal Druid, Talismans, Gaia's Cradle, Deadeye Navigator, and Tali Primal Conqueror to exile opponents' libraries and control the game.

Arcum Dagsson
Aims to quickly cast Arcum to cheat out expensive artifacts and creatures by generating infinite mana combos with Rings of Brighthearth and Basalt Monolith or Filigree Sages and Chromatic Lantern, leveraging Walking Ballista as a win condition.
Gameplay Insights
- 1
Players prioritized early mana acceleration with cards like Ancient Tomb, Mox Diamond, and Mishra's Workshop to enable explosive early plays.
- 2
The interaction between Smothering Tithe and Ristic Study created significant card advantage and pressure, forcing players to carefully decide when to pay or let spells resolve.
- 3
Key infinite mana combos involving Devoted Druid + Hazoret's Brewmaster and Boreal Druid + Talismans were pivotal in turning the tide by allowing players to draw their decks or exile opponents' libraries.
- 4
The use of Arcum Dagsson's ability to cheat out high-impact threats quickly shifted board states, providing a strong tempo advantage.
- 5
Combat damage was used strategically to apply pressure early, with creatures like Ragavan and Cabbage Merchant chipping down opponents while setting up combo pieces.
- 6
Players carefully managed their life totals and resources, balancing aggressive plays with the need to maintain combo potential and counterspell backup.
Notable Cards
-

Devoted Druid
-

Finale of Devastation
-

Derevi, Empyrial Tactician
-

Saheeli Rai
-

Mount Doom
-

Boreal Druid
-

Deadeye Navigator
-

Rings of Brighthearth
-

Basalt Monolith
-

Filigree Sages
-

Chromatic Lantern
-

Walking Ballista
-

Smothering Tithe
-

Ancient Tomb
-

Mox Diamond
-

Ragavan, Nimble Pilferer
Gameplay Summary
The game began with players quickly establishing their mana bases and deploying early value creatures such as Ragavan and Cabbage Merchant, setting the stage for explosive plays.
Asa, on Tymna and Thrasios, aimed to leverage value creatures and infinite mana combos with Devoted Druid and Hazoret's Brewmaster to draw their deck and finish with cards like Finale of Devastation or an Oracle of Demonic Consultation combo.
Jesse on Sisay focused on assembling a legendary creature army to generate infinite mana with Derevi and Gaia's Cradle, then win via Sisay's powerful activated ability or combo pieces like Saheeli and Mount Doom.
Ryan piloted a semi-blue Rograkh-Thrasios deck, planning to ramp into big threats and infinite mana combos involving Boreal Druid, Talismans, and Deadeye Navigator to exile opponents' libraries.
Finally, Jesse's Arcum Dagsson deck aimed to cheat out high-impact artifacts and creatures by generating infinite mana through combos involving Rings of Brighthearth and Basalt Monolith or Filigree Sages and Chromatic Lantern, culminating in Walking Ballista kills. Early turns were marked by aggressive land and artifact deployment, with players exchanging damage from aggressive attackers like Ragavan and careful deployment of key combo pieces.
The board state evolved with multiple value engines such as Smothering Tithe and Ristic Study generating card advantage.
As players built mana bases and assembled combos, tension rose with interactions over key spells and resource management.
The game’s turning points revolved around players successfully resolving their infinite mana combos, allowing for massive card draw or forcing opponents to exile their libraries.
The eventual win condition centered on overwhelming the table with either infinite damage from creatures like Walking Ballista, infinite damage via Finale of Devastation, or decking opponents out through repeated flicker and exile effects.
Strategic use of card advantage and mana acceleration defined the flow, with each deck showcasing their unique combo finishers in a dynamic multiplayer environment.




























