Being First Isn't Everything - Cedh Gameplay - Grist Vs Teshar Vs Orvar Vs Grenzo thumbnail Blurred backdrop thumbnail
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Being First Isn't Everything - Cedh Gameplay - Grist Vs Teshar Vs Orvar Vs Grenzo

DeadOnBoardMTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Grenzo, Dungeon Warden

    Grenzo, Dungeon Warden

    An aggressive, sacrifice-oriented deck that uses Grenzo’s dungeon-crawling mechanic to cheat creatures into play and generate incremental advantage, aiming to apply constant pressure and finish the game quickly.

  • Orvar, the All-Form

    Orvar, the All-Form

    A spell-copy and blink combo deck that repeatedly copies and replays spells and creatures to generate value and set up powerful game-ending combos through infinite or near-infinite interactions.

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

    A stax-based midrange deck that uses Grist’s graveyard recursion and sacrifice synergies to disrupt opponents’ resources while building a resilient board state to control the game and win through attrition.

  • Teshar, Ancestor's Apostle

    Teshar, Ancestor's Apostle

    An artifact-centric recursion deck that leverages Teshar’s ability to return small artifacts and creatures from the graveyard, generating incremental value and board presence to overwhelm opponents or assemble combos.

Gameplay Insights

  • 1

    Grist’s deployment of stax elements and mass removal was crucial in slowing down combo attempts and aggressive strategies, allowing Grist to control the pace of the game.

  • 2

    Teshar’s artifact recursion generated significant value but required protection from disruption to successfully close the game, which was difficult under Grist’s pressure.

  • 3

    Grenzo’s early aggression pressured opponents but ultimately lacked the long-term sustainability to withstand the combined disruption and control effects from other decks.

  • 4

    Orvar attempted to set up infinite combos using spell copying but was continually pressured and disrupted before these combos could be established.

  • 5

    The game highlighted the importance of balancing early board presence with late-game control and value generation in cEDH multiplayer matches.

Notable Cards

  • Grenzo, Dungeon Warden

    Grenzo, Dungeon Warden

  • Orvar, the All-Form

    Orvar, the All-Form

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

  • Teshar, Ancestor's Apostle

    Teshar, Ancestor's Apostle

  • Massacre Wurm

    Massacre Wurm

  • Reveillark

    Reveillark

  • Salvage Titan

    Salvage Titan

  • Thalia, Guardian of Thraben

    Thalia, Guardian of Thraben

  • Aetherflux Reservoir

    Aetherflux Reservoir

Gameplay Summary

The game featured a competitive four-player cEDH match with Grenzo, Dungeon Warden; Orvar, the All-Form; Grist, the Hunger Tide; and Teshar, Ancestor's Apostle.

The early stages saw typical ramp and setup plays, with each player advancing their individual strategies.

Grenzo aimed to leverage his aggressive dungeon-crawling and sacrifice synergies, Orvar sought to exploit spell-copying and blink interactions, Grist focused on leveraging graveyard recursion and stax elements to disrupt opponents, and Teshar used artifact recursion to generate board presence and value. A pivotal moment occurred when Grist applied stax elements and mass disruption, significantly slowing down Orvar and Teshar's combo potential.

Grenzo attempted to push an aggressive plan but was eventually overwhelmed by the combined value and control elements from Grist and Teshar.

Teshar managed to generate considerable board presence through artifact recursion but was unable to close the game due to Grist’s disruption and Grenzo's pressure.

Ultimately, Grist capitalized on the stax lock and value engines to secure the win, demonstrating that early aggression did not guarantee victory in this carefully balanced cEDH environment.

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