Deck Strategies
Glarb, Calamity's Augur
This deck focuses on graveyard recursion and mana acceleration to generate a large board presence and outvalue opponents through repeated creature recasts and exploiting graveyard synergies.
The Pride of Hull Clade
Leveraging high toughness creatures with defender and an activated ability that removes defender and grants card draw upon dealing combat damage, this deck creates explosive turns by drawing massive amounts of cards and generating infinite mana combos.
Scion of the Ur-Dragon
A five-color dragon tribal deck that aims to ramp quickly and cast powerful dragons, using Scion's ability to tutor dragons and generate value from the dragon theme to overwhelm opponents.
Malcolm, Keen-Eyed Navigator
An aggressive deck that focuses on generating treasure tokens for ramp and applying pressure through combat damage, combined with card draw and disruption to maintain tempo.
Vial Smasher the Fierce
A damage-dealing deck that combines random damage on opponents with spellcasting to finish games quickly, often leveraging additional synergy from red and black spells.
Gameplay Insights
- 1
The Pride of Hull Clade’s activated ability was pivotal, allowing creatures with defender to attack and draw cards equal to their toughness, enabling massive card advantage and explosive turns.
- 2
Early mana acceleration and efficient tutors like Vampiric Tutor and Demonic Tutor allowed players to assemble critical combos or board states quickly.
- 3
Hermit Druid was highlighted as a key breakout card in the metagame, with discussion about the correct sequencing to maximize its graveyard interaction and combo potential.
- 4
Players carefully balanced interaction and development, with some choosing not to pay for Ristic Study to avoid giving opponents too much card advantage early on.
- 5
The game emphasized the importance of sequencing and resisting premature commitments, as seen with careful plays around mana sources and card draws.
- 6
Damage-dealing commanders like Malcolm and Vial Smasher provided constant pressure, forcing opponents to consider defensive plays versus their own development.
Notable Cards
The Pride of Hull Clade
Managorger Hydra
Mossborn Hydra
Walking Ballista
Hermit Druid
Cabal Ritual
Necropotence
Mox Diamond
Mox Amber
Spectral Sailor
Ancient Tomb
Scrubland
Summary
The game featured a competitive cEDH multiplayer match with five distinct decks, including Glarb, Calamity's Augur, The Pride of Hull Clade, Scion of the Ur-Dragon, Malcolm, Keen-Eyed Navigator, and Vial Smasher the Fierce. Early turns focused on ramping mana and setting up key pieces, such as mana rocks and tutors. The Pride of Hull Clade deck stood out with its ability to generate explosive card draw by leveraging creatures with high toughness and its activated ability that allowed creatures to attack despite having defender, turning them into devastating draw engines. Meanwhile, Glarb, Calamity's Augur utilized graveyard recursion and mana acceleration to fuel its game plan, and Scion of the Ur-Dragon aimed to assemble and cast powerful dragons to dominate the board. Malcolm and Vial Smasher provided aggressive and disruptive options, generating treasure tokens and dealing damage through combat and spells.