Marvel Superheroes NEW COMMANDERS | Thanos/Obosh VS Squirrel Girl VS Ultron VS Moon Girl& Devil Dino thumbnail Blurred backdrop thumbnail

Marvel Superheroes NEW COMMANDERS | Thanos/Obosh VS Squirrel Girl VS Ultron VS Moon Girl& Devil Dino

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Thanos, the Mad Titan

    Thanos, the Mad Titan

    Control the board by casting only odd-cost spells to trigger Obosh's damage doubling ability, while using Thanos' power up to destroy creatures based on mana value parity, aiming to dominate combat and clear opponents' threats.

  • Obosh, the Preypiercer

    Obosh, the Preypiercer

    Combine with Thanos by casting odd-cost spells to double damage dealt to creatures and players, enabling a potent aggressive and control synergy with Thanos' destruction effect.

  • Moon Girl and Devil Dinosaur

    Moon Girl and Devil Dinosaur

    Generate artifact tokens and utilize card draw to ramp and build a large clock, turning the commander into a formidable threat through incremental growth and artifact interactions.

  • Ultron, Artificial Malevolence

    Ultron, Artificial Malevolence

    Create and double artifact tokens by copying non-token artifacts entering the battlefield, rapidly increasing board presence and mana production to outpace opponents.

  • The Unbeatable Squirrel Girl

    The Unbeatable Squirrel Girl

    Ramp mana, produce numerous tokens, and bolster them to overwhelm opponents with a large, wide board, leveraging green's strengths in token generation and combat tricks.

Gameplay Insights

  • 1

    Ultron's ability to copy artifact ETB triggers, like Thran Dynamo, significantly accelerated his board development and mana ramp.

  • 2

    Thanos' power up ability was strategically used to clear multiple creatures of chosen mana value parity, demonstrating effective board control in a multiplayer setting.

  • 3

    Obosh's restriction to odd-cost spells required careful deck construction and play sequencing, creating synergy with Thanos' destruction triggers and doubling damage output.

  • 4

    Moon Girl and Devil Dinosaur focused on building a large clock through artifact token generation and card draw, balancing between ramp and threat development.

  • 5

    Squirrel Girl's token production and ramp were poised for an overrun strategy, but had to navigate around Ultron's artifact army and Thanos' destructive board wipes.

Notable Cards

  • Thanos, the Mad Titan

    Thanos, the Mad Titan

  • Obosh, the Preypiercer

    Obosh, the Preypiercer

  • Moon Girl and Devil Dinosaur

    Moon Girl and Devil Dinosaur

  • Ultron, Artificial Malevolence

    Ultron, Artificial Malevolence

  • Thran Dynamo

    Thran Dynamo

  • Twinflame Tyrant

    Twinflame Tyrant

  • Ugin's Labyrinth

    Ugin's Labyrinth

Gameplay Summary

The game began with each player establishing their mana bases and early board presence, with Ultron focusing on artifact token generation and Moon Girl and Devil Dinosaur leveraging artifact synergy and token production.

Thanos and Obosh were built around a strict odd-cost spell curve to maximize Obosh's damage doubling, while managing board control with Thanos' 'power up' ability that destroys creatures based on their mana value parity.

Squirrel Girl was ramping and creating tokens, preparing for a large-scale overrun strategy. A key turning point was Ultron's deployment of Thran Dynamo, which triggered his token-copying ability to double artifact mana producers, accelerating his board state.

Thanos' ability to destroy creatures with a chosen odd or even mana cost added pressure on opponents, forcing careful play around Obosh's odd-cost restriction.

Meanwhile, Moon Girl and Devil Dinosaur aimed to assemble a large clock through card draw and artifact tokens, steadily increasing their threat level.

The interaction between Ultron's artifact token doubling and Thanos' destructive control shaped the midgame, with Squirrel Girl attempting to stabilize and grow her army for a potential overrun.

The game pivoted around managing these escalating board states and timings, with the win condition revolving around leveraging powerful commander synergies and overwhelming opponents through either wide boards or targeted destruction.

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