Deck & Commander Strategies

Bumi, Unleashed
Focuses on large creatures with trample and gaining extra combat phases, primarily targeting land attacks to maximize damage and board presence.

Fire Lord Zuko
Aggressively casts burn spells and grows creatures by placing +1/+1 counters triggered by spells and permanents entering from exile to overwhelm opponents.

Aang, Airbending Master
Builds a board of allies to gain incremental life and card advantage, leveraging synergy between allies entering the battlefield and life gain triggers.

Hama, the Bloodbender
A Demir-style deck with heavy card draw and control elements, focusing on playing many spells and interacting without a defined win condition.
Gameplay Insights
- 1
Players leveraged the bending mechanic by moving to different elemental spaces to gain additional abilities and advantages, adding a tactical positional element to the game.
- 2
Ify’s use of Fire Bender’s Ascension to generate tokens and accumulate quest counters allowed for doubling triggered abilities, amplifying damage output and board development.
- 3
Karen’s strategy of building allies for life gain and card draw provided a steady advantage, enabling sustained pressure and resource replenishment.
- 4
Alexander’s deployment of Fire Lord Zuko from exile and synergy with spells cast from exile resulted in +1/+1 counters on all creatures, rapidly increasing board threat.
- 5
Combat decisions were cautious, with players choosing targets carefully while balancing the risk of triggering opponents’ abilities tied to attacking and damage.
Notable Cards
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Bumi, Unleashed
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Fire Lord Zuko
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Aang, Airbending Master
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Hama, the Bloodbender
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South Pole Voyager
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Midnight Clock
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Secrets of the Key
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Cultivate
Gameplay Summary
The game began with players establishing their boards and gradually developing their strategies around their chosen Avatar-themed commanders and the special bending mechanic associated with their positions on the board.
Early turns focused on ramping mana and playing synergistic creatures and enchantments to build a strong foundation.
Becca’s Bumi, Unleashed deck aimed to leverage combat phases with trample and extra combat phases restricted to lands, while Ify’s Fire Lord Zuko deck centered around casting numerous burn spells and increasing creature power with counters.
Karen’s Aang deck emphasized creating a board full of allies for incremental life gain and card draw, and Alexander’s Hama deck focused on heavy card draw and control elements without a clear win condition but plenty of interactive plays. As the game progressed, key plays included Ify casting Fire Bender’s Ascension to generate additional creature tokens and quest counters, amplifying his aggressive potential.
Karen synergized with life gain from allies and creatures entering the battlefield, gaining incremental advantage and card draw.
The players also started to engage in combat, with Karen attacking cautiously while prioritizing defense and life gain.
Alexander deployed Fire Lord Zuko, whose ability to grow with spells cast and permanents entering from exile posed a mounting threat.
The dynamic of mastering elemental spaces added an additional strategic layer, with players moving to gain extra benefits from their bending type, pushing towards the avatar state as a potential game-winning condition.
The game featured a mix of tactical combat, resource management, and leveraging unique deck synergies tied to the Avatar bending theme.




























