Commander Rumble 008 Gishath v Gandalf v Scion of the Ur Dragon v Korvold MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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Commander Rumble 008 Gishath v Gandalf v Scion of the Ur Dragon v Korvold MTG EDH Gameplay

Combat Step


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

    Ramp into big dinosaurs and use Gishath's ability to cheat dinosaurs onto the battlefield when it deals combat damage, aiming to overwhelm opponents with large creatures.

  • Gandalf the Gray

    Leverage wizard tribal synergies, using prowess and magecraft triggers to draw cards and control the board with instant and sorcery spells, supported by synergy with Harmonic Prodigy.

  • Scion of the Ur-Dragon

    Scion of the Ur-Dragon

    Ramp aggressively with lands and artifacts to cast the Scion commander and a suite of powerful dragons, aiming to dominate the board with high-impact creatures.

  • Korvold, Gleeful Glutton

    Korvold, Gleeful Glutton

    Sacrifice artifacts, lands, and creatures to draw cards and generate value, while deploying synergistic creatures like Brass's Tunnel Grinder and using incremental advantage to outpace opponents.

Gameplay Insights

  • 1

    Gishath's attack was a pivotal moment that failed to find any dinosaurs to cheat into play, highlighting the variance and risk in relying on top-deck reveals for board development.

  • 2

    Gandalf's synergy with Harmonic Prodigy and other wizards allowed repeated triggers of magecraft abilities, effectively doubling card draw and spell utility, showcasing the power of tribal synergy in control strategies.

  • 3

    Korvold's use of sacrificing the Vessel of Volatility for mana and card draw accelerated his ability to deploy threats and maintain pressure, demonstrating efficient resource conversion.

  • 4

    Scion of the Ur-Dragon's creation of a Dark Depths token Kraken represented a high-impact play but its quick removal underscored the constant threat of board wipes and interaction in multiplayer Commander games.

  • 5

    The interplay of tribal synergies (dinosaurs and wizards), ramp, and incremental card advantage shaped the midgame dynamic, with players balancing aggression and setup.

Notable Cards

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

  • Scion of the Ur-Dragon

    Scion of the Ur-Dragon

  • Korvold, Gleeful Glutton

    Korvold, Gleeful Glutton

  • Dark Depths

    Dark Depths

  • Harmonic Prodigy

    Harmonic Prodigy

  • Ignoble Hierarch

    Ignoble Hierarch

  • Vessel of Volatility

    Vessel of Volatility

Gameplay Summary

The game started with all players establishing their mana bases and early board presence, focusing on ramp and setting up their respective strategies.

Gishath Sun's Avatar tried to capitalize on dinosaur synergies by casting early ramp spells and attempting to cheat dinosaurs onto the battlefield, although a key attack with Gishath produced no dinosaurs from the top card reveals.

Gandalf the Gray developed a wizard tribal synergy, leveraging prowess and magecraft abilities to draw multiple cards and generate value through instant and sorcery spells.

Korvold, Gleeful Glutton focused on sacrificing artifacts and lands to draw cards and generate incremental advantage, while also progressing a Brass's Tunnel Grinder towards transformation.

Scion of the Ur-Dragon worked on assembling lands and ramp to cast its powerful commander and other dragons.

A notable moment was the creation of a Dark Depths token Kraken by Scion, creating a large threat but quickly neutralized by opponent interaction.

The game showed a dynamic interplay of tribal synergies, ramp, and big creature threats, with players jockeying for board control and card advantage.

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