Deck Strategies
Jedit Ojanen, Mercenary
Generate incremental value by creating 2/2 cat warrior tokens with forestwalk whenever another legendary creature enters the battlefield, focusing on board presence and evasion to chip away at opponents.
Elas il-Kor, Sadistic Pilgrim
Gain life whenever creatures enter the battlefield and drain opponents' life whenever creatures you control die, creating a life gain and life loss engine that pressures opponents over time.
Jaxis, the Troublemaker
Create hasty token copies of creatures by discarding cards, leveraging token generation and card draw on creature death to maintain board presence and card advantage.
Jared Carthalion
Utilize planeswalker abilities to generate multi-colored creature tokens, enhance creatures with +1/+1 counters based on color diversity, and recur multi-colored cards from the graveyard, supporting a versatile and resilient board state.
Gameplay Insights
- 1
Elas il-Kor's synergy between gaining life when creatures enter and draining opponents when creatures die created a gradual but consistent pressure on opponents.
- 2
Jaxis's ability to discard cards to create hasty token copies and draw cards on their death enabled aggressive tempo plays and card advantage.
- 3
Jared Carthalion's planeswalker abilities allowed for flexible board development through multi-colored tokens and creature enhancements, enabling strong midgame presence.
- 4
Players utilized filter lands and mana ramp early on to ensure access to their commanders' diverse color requirements and abilities.
- 5
The use of Dire Fleet Daredevil to exile opponents' graveyard instants and sorceries disrupted potential responses and interactions.
- 6
Combat decisions favored leveraging first strike and deathtouch to control damage exchanges effectively, avoiding unnecessary losses while maintaining board pressure.
Notable Cards
Jedit Ojanen, Mercenary
Elas il-Kor, Sadistic Pilgrim
Jaxis, the Troublemaker
Jared Carthalion
Dire Fleet Daredevil
Priest of Ancient Lore
Abundant Growth
Plaza of Heroes
Tormenting Voice
Summary
The game began with the four players deploying their commanders and setting up mana bases featuring a mix of filter lands and basic lands. Early turns were focused on establishing board presence and ramping mana, with Jedit Ojanen creating cat tokens through his ability, Elas il-Kor gaining incremental life and draining opponents as creatures entered or died, Jaxis producing token copies of creatures to generate value, and Jared Carthalion leveraging planeswalker abilities to create diverse creature tokens and manipulate counters. A key early interaction involved Elas il-Kor's life gain and opponent life loss triggers synergizing well with creature deaths, while Jaxis's token creation and haste provided tempo and card draw advantages. Midgame saw the players developing around their commanders' strengths, with board states featuring multiple creatures with first strike and deathtouch, as well as enchantments enhancing lands for additional mana generation. Notable plays included the use of Dire Fleet Daredevil to interact with opponents' graveyards and strategic attacks leveraging first strike and deathtouch to control combat effectively. The game tempo was aggressive but carefully measured, with players opting for incremental damage and life manipulation rather than all-out assaults, setting up for potential larger swings in later turns. The interplay of life gain, life loss, token generation, and removal spells created a dynamic battlefield where timing and sequencing of plays were critical.