Deck Strategies
Jeska, Thrice Reborn and Tevesh Szat, Doom of Fools
Generate mana and control the board to cast Worldfire, then Jeska to deal lethal damage or clear the board, finishing with a signature spell that leverages storm mechanics to overwhelm opponents.
Ral, Crackling Wit
Utilize Ral’s emblem to grant storm to all spells, aiming to chain spells and cast a powerful signature spell with storm for a toxic combo finish.
Domri, Anarch of Bolas
Cascade into Hypergenesis early to flood the battlefield with permanents, leveraging cascade's randomness but banking on Hypergenesis as a game-winning board state.
Minsc & Boo, Timeless Heroes
Create multiple Boo legendary creature tokens using Minsc’s upkeep ability and Mirror Box, then pump them with +1/+1 counters using Vision of Dominance and Minsc’s abilities to overwhelm opponents with a growing army.
Aminatou, the Fateshifter
Not explicitly detailed in the gameplay, but typically involves manipulating top of the deck and flickering permanents for value and control.
Gameplay Insights
- 1
The timing of casting signature spells is restricted by the rule that the planeswalker commander must be on the battlefield first, preventing early game tempo exploits like immediately casting low-cost spells.
- 2
Mirror Box combo with Minsc & Boo's token generation created a rapidly expanding board state that pressured other players to respond quickly or be overwhelmed.
- 3
Cascade into Hypergenesis was a high-risk, high-reward strategy that could either end the game quickly or leave the player vulnerable if countered.
- 4
Mana ramp and control spells were crucial for setting up powerful board wipes and storm combos, exemplified by Jeska and Tevesh Szat’s plans using Worldfire.
- 5
Blast Zone functioned as a flexible removal tool, able to scale with charge counters to target various mana cost permanents, helping manage the fast buildup of threats.
Notable Cards
Worldfire
Jeska, Thrice Reborn
Hypergenesis
Mirror Box
Blast Zone
Llanowar Elves
Summary
This Oathbreaker game featured six players piloting planeswalker-centered 60-card decks with signature spells, aiming for fast, high-impact plays at 20 life each. Early turns saw players establishing mana bases and deploying key permanents such as Llanowar Elves, Blast Zone, and Mirror Box. A significant point was the emergence of Minsc & Boo's token generation combo, leveraging Mirror Box to create an overwhelming army of Boo tokens, which synergized with doubling and +1/+1 counter effects to rapidly escalate board presence. Meanwhile, Jeska and Tevesh Szat's deck aimed for a powerful board wipe with Worldfire followed by Jeska to close out the game, focusing on mana ramp and control elements. Another player sought to cascade into Hypergenesis, intending to flood the board with permanents in a single explosive turn, a risky but potentially game-winning strategy if unchecked. The interactions between these strategies created tension, with attempts to counter pivotal spells like Hypergenesis and protect key permanents such as Mirror Box. The fast-paced nature of Oathbreaker meant that tempo swings and signature spell resolutions were highly impactful, pushing the game toward a climax involving storm-like spellcasting and token swarms.