Deck & Commander Strategies
Cecil, Dark Knight // Cecil, Redeemed Paladin
Utilize life loss to power up abilities and flip into the Redeemed Paladin form, generating board control and card advantage to dominate mid-to-late game.
Cloud, Ex-SOLDIER
Accelerate artifacts and equipment onto the battlefield by reducing their costs, then overwhelm opponents by equipping Cloud with powerful gear to deal damage.
Tifa Lockhart
Exploit Landfall triggers to grow Tifa exponentially, using ramp and land-fetch effects to quickly amass huge power and trample damage to close out the game.
Mog, Moogle Warrior
Leverage discard synergies to produce and buff Moogle tokens, generating incremental value and board presence through opponents discarding cards.
Gameplay Insights
- 1
Anna Margaret efficiently used life payment and mana sacrifice to cast two copies of Cecil to establish a strong board presence early.
- 2
The Landfall deck utilized multiple land drops per turn via Exploration and fetch lands, allowing Tifa to quickly grow to an enormous 64/64 trampling threat by turn three.
- 3
Mog's discard-based synergy was disrupted because opponents declined to discard cards during end steps, reducing the generation and growth of Moogle tokens.
- 4
Cloud's artifact strategy focused on reducing equipment costs but faced challenges from opponents applying pressure and interaction before he could fully assemble his combo.
- 5
The game featured multiple combat damage triggers from commanders, with Cecil’s deathtouch and Tifa’s trample being key to applying pressure to opponents.
- 6
Players strategically chose when to discard cards in response to Mog’s triggers, influencing the board state and token production.
Notable Cards
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Faithless Looting
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Exploration
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Orcish Bowmasters
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Skyshroud Claim
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Misty Rainforest
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Rugged Prairie
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Verdant Catacombs
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Conformer Shuriken
Gameplay Summary
The game began with all players developing their boards cautiously, each setting up their individual strategies centered around their unique Final Fantasy-themed commanders.
Anna Margaret's deck focused on her commander, Cecil, who transitions from Dark Knight to Redeemed Paladin, leveraging life loss and powerful board presence.
Cloud's deck was artifact and equipment-centric, aiming to reduce the cost of artifacts and quickly assemble a threatening board.
Tifa's monogreen Landfall deck quickly ramped by playing extra lands and aimed to grow Tifa into a large trampling threat, culminating in a massive 64/64 Tifa powered by multiple landfall triggers and battlefield enchantments.
Mog's deck generated value with discard synergies, creating and buffing Moogle tokens through forced discards, though this strategy was somewhat hampered by opponents' reluctance to discard or cooperate with the effect.