Deck Strategies
Feldon of the Third Path
Feldon aims to generate value by recurring creatures from the graveyard, particularly those with impactful enter-the-battlefield or death triggers, using his activated ability. The deck leverages aggressive board presence and synergy with artifacts like Goblin Welder to maintain tempo and pressure opponents.
Roon of the Hidden Realm
Roon focuses on flickering creatures to repeatedly trigger their enter-the-battlefield effects, generating card advantage, removal, and incremental value. The deck controls the board with tempo plays and uses token generation and card draw engines to outvalue opponents over time.
Gameplay Insights
- 1
Feldon’s early aggressive plays put pressure on Roon, but mana screw slowed down his ability to fully capitalize on his recursion strategy.
- 2
Roon leveraged his flicker effects not only to gain card advantage but also to disrupt Feldon’s board state by removing key creatures with Detention Sphere after flickering.
- 3
The casting of Gora of the Dead by Feldon represented a major threat by potentially resurrecting a large army, forcing Roon to respond carefully to maintain control.
- 4
Roon’s strategy of token generation and incremental card draw through spells like Calling and Cultivate helped stabilize the board and outlast Feldon’s aggression.
- 5
Combat decisions were pivotal, with Roon using Edric to chip away at Feldon’s life total while protecting his own creatures, highlighting the importance of incremental damage and card advantage in this matchup.
Notable Cards
Goblin Welder
Birthing Pod
Detention Sphere
Edric, Spymaster of Trest
Cultivate
Summary
The match between Feldon of the Third Path and Roon of the Hidden Realm showcased a strong value-oriented battle with both commanders leveraging their recursion abilities to generate board presence. Feldon started aggressively with early threats like Goblin Welder and utilized his ability to bring back creatures from the graveyard, but suffered from some early mana issues that slowed down his curve. Roon, meanwhile, focused on incremental value through repeated flickering and card draw from his enters-the-battlefield effects, using cards like Glenala Archmage and Detention Sphere to control the board and disrupt Feldon’s threats. A pivotal moment occurred when Feldon cast Gora of the Dead, threatening to resurrect multiple creatures from all graveyards and turning the tide with a formidable zombie army. However, Roon responded by removing key threats and trying to maintain card advantage with his flicker effects. The game featured multiple combat exchanges where Roon used creatures like Edric, Spymaster of Trest to chip away at Feldon’s life total while protecting his own board. In the late game, Roon managed to amass a substantial number of tokens via spells like Cultivate and Calling, aiming to overwhelm Feldon with sheer numbers. Despite Feldon’s powerful recursion and aggressive starts, Roon’s control and value engine kept him in the game, leading to a tense and strategic duel centered around card advantage and board control.