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Edgar Markov vs Karador vs Kess vs Marrow Gnawer | CEDH Gameplay

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Edgar Markov

    Edgar Markov

    Generate vampire tokens via eminence triggers to overwhelm opponents, use sacrifice outlets and reanimate Razaketh to combo off with multiple vampires for a game-winning combo.

  • Karador, Ghost Chieftain

    Karador, Ghost Chieftain

    Leverage graveyard recursion to repeatedly cast creatures, assemble combos involving Hermit Druid and other reanimation targets to create infinite loops or overwhelming board states.

  • Kess, Dissident Mage

    Kess, Dissident Mage

    Control the game through spells and recursion, reanimate powerful creatures from the graveyard to generate value and disrupt opponents, while using high-impact spells to protect the combo plan.

  • Marrow-Gnawer

    Marrow-Gnawer

    Flood the board with rat tokens and use combo pieces like Phyrexian Altar and Walking Ballista to create infinite damage or overwhelming board presence for a lethal alpha strike.

Gameplay Insights

  • 1

    Using Jace, Wielder of Mysteries combined with Demonic Consultation enabled a near-instant self-mill win attempt that pressured the table to respond quickly.

  • 2

    Edgar Markovโ€™s eminence ability creating vampire tokens each time a vampire or Edgar himself entered the battlefield allowed for steady pressure and combo potential.

  • 3

    Marrow-Gnawerโ€™s player capitalized on rat synergies and menace from Piper of the Swarm to push through blockers and threaten lethal damage.

  • 4

    The use of Silence during upkeep to disrupt a potential win attempt demonstrated precise timing in interaction and resource management.

  • 5

    Fire Covenant was employed from the graveyard using Kess's recursion abilities to clear multiple creatures and stabilize the board temporarily.

  • 6

    Worldly Tutor and Recruiter of the Guard were crucial in fetching key combo pieces like Carrion Feeder and Hermit Druid, accelerating combo assembly.

  • 7

    Players balanced aggressive combat damage and combo assembly with important disruption spells such as Wrath of God and Swansong to maintain control.

Notable Cards

  • Jace, Wielder of Mysteries

    Jace, Wielder of Mysteries

  • Demonic Consultation

    Demonic Consultation

  • Angel's Grace

    Angel's Grace

  • Viscera Seer

    Viscera Seer

  • Rat Colony

    Rat Colony

  • Metallic Mimic

    Metallic Mimic

  • Phyrexian Altar

    Phyrexian Altar

  • Carrion Feeder

    Carrion Feeder

  • Dark Confidant

    Dark Confidant

  • Wrath of God

    Wrath of God

  • Cabal Therapist

    Cabal Therapist

  • Worldly Tutor

    Worldly Tutor

  • Hermit Druid

    Hermit Druid

  • Piper of the Swarm

    Piper of the Swarm

  • Fire Covenant

    Fire Covenant

Summary

The game featured a four-player Commander match with Edgar Markov, Karador, Kess, and Marrow-Gnawer leading aggressive and combo-oriented decks. Early turns saw players developing their board states with mana accelerants like Ancient Tomb and various mana rocks, along with key creatures and utility spells. Edgar Markov's player leveraged vampire tokens and sac outlets like Viscera Seer to maintain pressure, while Marrow-Gnawer focused on building a rat army with support from cards like Rat Colony and Metallic Mimic. Kess aimed to utilize graveyard recursion to maintain card advantage and disruptive plays, and Karador set up reanimation combos with creatures like Hermit Druid to dig through the deck rapidly. A pivotal moment occurred when one player using Jace, Wielder of Mysteries combined it with Demonic Consultation to attempt a self-mill win condition by exiling their entire library. This was countered by Angel's Grace, preventing the loss and extending the game. Later, Edgar Markov's aggressive vampire token generation and combat damage kept opponents on their toes, while Marrow-Gnawer assembled combo pieces such as Phyrexian Altar and Rat Colony to threaten explosive rat swarms. The match showcased intense interactions around graveyard recursion, combo assembly, and board control with well-timed spells like Wrath of God and Silence, culminating in a high-pressure environment where players needed to balance aggression with disruption.

Description

๐Ÿ’ฅDecklists๐Ÿ’ฅ Edgar Markov: tcgplayer.pxf.io/S06E08-Edgar-Markov Karador: tcgplayer.pxf.io/S06E08-Karador Kess: tcgplayer.pxf.io/S06E08-Kess Marrow-Gnawer: tcgplayer.pxf.io/S06E08-Marrow-Gnawer

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