Deck Strategies
Rev, Tithe Extractor
Control the game and out-grind opponents by stealing cards and leveraging value from Stax creatures.
Malcolm, Keen-Eyed Navigator & Tymna the Weaver
Accelerate quickly, generate value, and leverage Esper control tools. Tainted Pact and Ad Nauseam can provide late-game advantage.
Najeela, the Blade-Blossom
Lean into a mid-range strategy with warrior beatdown and breach combo as a backup.
Tymna the Weaver & Kraum, Ludevic's Opus
Plan for explosive plays and versatile game plans with high card quality and potential for both quick bursts and grindy games.
Gameplay Insights
- 1
The early deployment of Mystic Remora and Rhystic Study set up significant card draw engines, which would fuel the player's strategies throughout the game.
- 2
The use of Gamble and Enlightened Tutor for key card tutoring demonstrated the importance of card selection and deck manipulation in high-powered Commander games.
- 3
The Red Elemental Blast that countered a key spell from the Malcolm & Tymna player was a game-changing interaction, showcasing the importance of instant-speed interaction and disruption in the format.
Notable Cards
Mystic Remora
Rhystic Study
Gamble
Enlightened Tutor
Najeela, the Blade-Blossom
Malcolm, Keen-Eyed Navigator
Red Elemental Blast
Summary
The game started with each player laying out their strategies and setting up their initial board states. The player operating the Rev, Tithe Extractor deck hoped to control the game and out-grind opponents through value accumulation. The Malcolm & Tymna deck aimed for quick acceleration and value generation, while the Najeela player intended to lean into a mid-range strategy with warrior beatdown and breach combo as a backup. The player running Tymna & Kraum, also known as the Bluefarm deck, planned for explosive plays and versatile game plans. The game saw early plays of Mystic Remora and Rhystic Study, setting up significant card draw engines. Gamble and Enlightened Tutor were used for key card tutoring, while Najeela and Malcolm were deployed as early threats. The game was characterized by strategic plays and counterplays, with a notable Red Elemental Blast disrupting a potential game-ending play from the Malcolm & Tymna deck.